An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
***Leadership.*** Your Charisma score increases by 2, to a maximum of 20, while this marbled pink and green sphere orbits your head.
Ioun Stone of Mastery
Legendary
Wondrous Items
Yes
100 000 Gold(15 000 Gold)
Ioun Stone of Mastery
Legendary
Wondrous Items
Yes
100 000 Gold
15 000 Gold
0 lbs
Wondrous item, legendary (requires attunement)
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
***Mastery.*** Your proficiency bonus increases by 1 while this pale green prism orbits your head.
Ioun Stone of Protection
Rare
Wondrous Items
Yes
5 000 Gold(1 200 Gold)
Ioun Stone of Protection
Rare
Wondrous Items
Yes
5 000 Gold
1 200 Gold
0 lbs
Wondrous item, rare (requires attunement)
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
***Protection.*** You gain a +1 bonus to AC while this dusty rose prism orbits your head.
Ioun Stone of Regeneration
Legendary
Wondrous Items
Yes
100 000 Gold(4 000 Gold)
Ioun Stone of Regeneration
Legendary
Wondrous Items
Yes
100 000 Gold
4 000 Gold
0 lbs
Wondrous item, legendary (requires attunement)
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
***Regeneration.*** You regain 15 hit points at the end of each hour this pearly white spindle orbits your head, provided that you have at least 1 hit point.
Ioun Stone of Reserve
Rare
Wondrous Items
Yes
5 000 Gold(6 000 Gold)
Ioun Stone of Reserve
Rare
Wondrous Items
Yes
5 000 Gold
6 000 Gold
0 lbs
Wondrous item, rare (requires attunement)
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
***Reserve.*** This vibrant purple prism stores spells cast into it, holding them until you use them. The stone can store up to 3 levels worth of spells at a time. When found, it contains 1d4 - 1 levels of stored spells chosen by the GM.
Any creature can cast a spell of 1st through 3rd level into the stone by touching it as the spell is cast. The spell has no effect, other than to be stored in the stone. If the stone can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
While this stone orbits your head, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the stone is no longer stored in it, freeing up space.
Ioun Stone of Strength
Very Rare
Wondrous Items
Yes
50 000 Gold(3 000 Gold)
Ioun Stone of Strength
Very Rare
Wondrous Items
Yes
50 000 Gold
3 000 Gold
0 lbs
Wondrous item, very rare (requires attunement)
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
***Strength.*** Your Strength score increases by 2, to a maximum of 20, while this pale blue rhomboid orbits your head.
Ioun Stone of Sustenance
Rare
Wondrous Items
Yes
5 000 Gold(1 000 Gold)
Ioun Stone of Sustenance
Rare
Wondrous Items
Yes
5 000 Gold
1 000 Gold
0 lbs
Wondrous item, rare (requires attunement)
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
***Sustenance.*** You don't need to eat or drink while this clear spindle orbits your head.
Iron Bands of Binding
Rare
Wondrous Items
Yes
5 000 Gold(4 000 Gold)
Iron Bands of Binding
Rare
Wondrous Items
Yes
5 000 Gold
4 000 Gold
0 lbs
Wondrous item, rare
This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands.
Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more.
A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed.
Once the bands are used, they can't be used again until the next dawn.
Iron Flask
Legendary
Wondrous Items
Yes
100 000 Gold(Dm discretion)
Iron Flask
Legendary
Wondrous Items
Yes
100 000 Gold
Dm discretion
0 lbs
Wondrous item, legendary
This iron bottle has a brass stopper. You can use an action to speak the flask's command word, targeting a creature that you can see within 60 feet of you. If the target is native to a plane of existence other than the one you're on, the target must succeed on a DC 17 Wisdom saving throw or be trapped in the flask. If the target has been trapped by the flask before, it has advantage on the saving throw. Once trapped, a creature remains in the flask until released. The flask can hold only one creature at a time. A creature trapped in the flask doesn't need to breathe, eat, or drink and doesn't age.
You can use an action to remove the flask's stopper and release the creature the flask contains. The creature is friendly to you and your companions for 1 hour and obeys your commands for that duration. If you give no commands or give it a command that is likely to result in its death, it defends itself but otherwise takes no actions. At the end of the duration, the creature acts in accordance with its normal disposition and alignment.
An identify spell reveals that a creature is inside the flask, but the only way to determine the type of creature is to open the flask. A newly discovered bottle might already contain a creature chosen by the GM or determined randomly.
| d100 | Contents |
|---|---|
| 1-50 | Empty |
| 51-54 | Demon (type 1) |
| 55-58 | Demon (type 2) |
| 59-62 | Demon (type 3) |
| 63-64 | Demon (type 4) |
| 65 | Demon (type 5) |
| 66 | Demon (type 6) |
| 67 | Deva |
| 68-69 | Devil (greater) |
| 70-73 | Devil (lesser) |
| 74-75 | Djinni |
| 76-77 | Efreeti |
| 78-83 | Elemental (any) |
| 84-86 | Invisible stalker |
| 87-90 | Night hag |
| 91 | Planetar |
| 92-95 | Salamander |
| 96 | Solar |
| 97-99 | Succubus/incubus |
| 100 | Xorn |
Javelin
Common
Weapon (Simple Melee)
No
5 Silver(5 Silver)
Javelin
Common
Weapon (Simple Melee)
No
5 Silver
5 Silver
20 lbs
Javelin of Lightning
Uncommon
Weapon
Yes
500 Gold(1 500 Gold)
Javelin of Lightning
Uncommon
Weapon
Yes
500 Gold
1 500 Gold
0 lbs
Weapon (javelin), uncommon
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.
The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.
Jeweler's Tools
Common
Tools
No
25 Gold(25 Gold)
Jeweler's Tools
Common
Tools
No
25 Gold
25 Gold
20 lbs
These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.
Jug or pitcher
Common
Adventuring Gear
No
2 Copper(2 Copper)
Jug or pitcher
Common
Adventuring Gear
No
2 Copper
2 Copper
40 lbs
Keelboat
Common
Vehicle (Waterborne Vehicles)
No
3 000 Gold(3 000 Gold)
Keelboat
Common
Vehicle (Waterborne Vehicles)
No
3 000 Gold
3 000 Gold
0 lbs
Keelboats and rowboats are used on lakes and rivers. If going downstream, add the speed of the current (typically 3 miles per hour) to the speed of the vehicle. These vehicles can't be rowed against any significant current, but they can be pulled upstream by draft animals on the shores. A rowboat weighs 100 pounds, in case adventurers carry it over land.
Ladder (10-foot)
Common
Adventuring Gear
No
1 Silver(1 Silver)
Ladder (10-foot)
Common
Adventuring Gear
No
1 Silver
1 Silver
250 lbs
Lamp
Common
Adventuring Gear
No
5 Silver(5 Silver)
Lamp
Common
Adventuring Gear
No
5 Silver
5 Silver
10 lbs
A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil.
Lance
Common
Weapon (Martial Melee)
No
10 Gold(10 Gold)
Lance
Common
Weapon (Martial Melee)
No
10 Gold
10 Gold
60 lbs
Lantern, bullseye
Common
Adventuring Gear
No
10 Gold(10 Gold)
Lantern, bullseye
Common
Adventuring Gear
No
10 Gold
10 Gold
20 lbs
A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil.
Lantern, hooded
Common
Adventuring Gear
No
5 Gold(5 Gold)
Lantern, hooded
Common
Adventuring Gear
No
5 Gold
5 Gold
20 lbs
A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius.
Lantern of Revealing
Uncommon
Wondrous Items
Yes
500 Gold(5 000 Gold)
Lantern of Revealing
Uncommon
Wondrous Items
Yes
500 Gold
5 000 Gold
0 lbs
Wondrous item, uncommon
While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern's bright light. You can use an action to lower the hood, reducing the light to dim light in a 5 foot radius.
Leather Armor
Common
Armor (Light)
No
10 Gold(10 Gold)
Leather Armor
Common
Armor (Light)
No
10 Gold
10 Gold
100 lbs
Leatherworker's Tools
Common
Tools
No
5 Gold(5 Gold)
Leatherworker's Tools
Common
Tools
No
5 Gold
5 Gold
50 lbs
These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.
Light hammer
Common
Weapon (Simple Melee)
No
2 Gold(2 Gold)
Light hammer
Common
Weapon (Simple Melee)
No
2 Gold
2 Gold
20 lbs
Little bag of sand
Common
Adventuring Gear
No
0(0)
Little bag of sand
Common
Adventuring Gear
No
0
0
0 lbs
A small bag of sand, typically found in a scholar's pack.
Lock
Common
Adventuring Gear
No
10 Gold(10 Gold)
Lock
Common
Adventuring Gear
No
10 Gold
10 Gold
10 lbs
A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices.