You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
Poisoner's Kit
Common
Adventuring Gear
No
50 Gold(50 Gold)
Poisoner's Kit
Common
Adventuring Gear
No
50 Gold
50 Gold
20 lbs
A poisoner's kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to craft or use poisons.
Pole (10-foot)
Common
Adventuring Gear
No
5 Copper(5 Copper)
Pole (10-foot)
Common
Adventuring Gear
No
5 Copper
5 Copper
70 lbs
Pony
Common
Vehicle (Mounts and Other Animals)
No
30 Gold(30 Gold)
Pony
Common
Vehicle (Mounts and Other Animals)
No
30 Gold
30 Gold
0 lbs
Portable Hole
Rare
Wondrous Items
Yes
5 000 Gold(8 000 Gold)
Portable Hole
Rare
Wondrous Items
Yes
5 000 Gold
8 000 Gold
0 lbs
Wondrous item, rare
This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.
You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can't be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.
You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what's in it, the hole weighs next to nothing.
If the hole is folded up, a creature within the hole's extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.
Placing a portable hole inside an extradimensional space created by a bag of holding, handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
Pot, iron
Common
Adventuring Gear
No
2 Gold(2 Gold)
Pot, iron
Common
Adventuring Gear
No
2 Gold
2 Gold
100 lbs
Potion of Animal Friendship
Uncommon
Potion
Yes
500 Gold(200 Gold)
Potion of Animal Friendship
Uncommon
Potion
Yes
500 Gold
200 Gold
0 lbs
Potion, uncommon
When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
Potion of Clairvoyance
Rare
Potion
Yes
5 000 Gold(960 Gold)
Potion of Clairvoyance
Rare
Potion
Yes
5 000 Gold
960 Gold
0 lbs
Potion, rare
When you drink this potion, you gain the effect of the clairvoyance spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.
Potion of Climbing
Common
Potion
Yes
100 Gold(180 Gold)
Potion of Climbing
Common
Potion
Yes
100 Gold
180 Gold
0 lbs
Potion, common
When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
Potion of Diminution
Rare
Potion
Yes
5 000 Gold(270 Gold)
Potion of Diminution
Rare
Potion
Yes
5 000 Gold
270 Gold
0 lbs
Potion, rare
When you drink this potion, you gain the "reduce" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.
Potion of Flying
Very Rare
Potion
Yes
50 000 Gold(500 Gold)
Potion of Flying
Very Rare
Potion
Yes
50 000 Gold
500 Gold
0 lbs
Potion, very rare
When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it.
Potion of Gaseous Form
Rare
Potion
Yes
5 000 Gold(300 Gold)
Potion of Gaseous Form
Rare
Potion
Yes
5 000 Gold
300 Gold
0 lbs
Potion, rare
When you drink this potion, you gain the effect of the gaseous form spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion's container seems to hold fog that moves and pours like water.
Potion of Giant Strength
Varies
Potion
Yes
(Dm discretion)
Potion of Giant Strength
Varies
Potion
Yes
Dm discretion
0 lbs
Potion, varies
When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no effect on you if your Strength is equal to or greater than that score.
This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
| Type of Giant | Strength | Rarity |
|---|---|---|
| Hill giant | 21 | Uncommon |
| Frost/stone giant | 23 | Rare |
| Fire giant | 25 | Rare |
| Cloud giant | 27 | Very rare |
| Storm giant | 29 | Legendary |
Potion of Cloud Giant Strength
Very Rare
Potion
Yes
50 000 Gold(Dm discretion)
Potion of Cloud Giant Strength
Very Rare
Potion
Yes
50 000 Gold
Dm discretion
0 lbs
Potion, very rare
When you drink this potion, your Strength score changes to 27 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.
This potion's transparent liquid has floating in it a sliver of fingernail from a cloud giant.
Potion of Fire Giant Strength
Rare
Potion
Yes
5 000 Gold(Dm discretion)
Potion of Fire Giant Strength
Rare
Potion
Yes
5 000 Gold
Dm discretion
0 lbs
Potion, rare
When you drink this potion, your Strength score changes to 25 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.
This potion's transparent liquid has floating in it a sliver of fingernail from a fire giant.
Potion of Frost Giant Strength
Rare
Potion
Yes
5 000 Gold(Dm discretion)
Potion of Frost Giant Strength
Rare
Potion
Yes
5 000 Gold
Dm discretion
0 lbs
Potion, rare
When you drink this potion, your Strength score changes to 23 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.
This potion's transparent liquid has floating in it a sliver of fingernail from a frost giant.
Potion of Hill Giant Strength
Uncommon
Potion
Yes
500 Gold(Dm discretion)
Potion of Hill Giant Strength
Uncommon
Potion
Yes
500 Gold
Dm discretion
0 lbs
Potion, uncommon
When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.
This potion's transparent liquid has floating in it a sliver of fingernail from a hill giant.
Potion of Stone Giant Strength
Rare
Potion
Yes
5 000 Gold(Dm discretion)
Potion of Stone Giant Strength
Rare
Potion
Yes
5 000 Gold
Dm discretion
0 lbs
Potion, rare
When you drink this potion, your Strength score changes to 23 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.
This potion's transparent liquid has floating in it a sliver of fingernail from a stone giant.
Potion of Storm Giant Strength
Legendary
Potion
Yes
100 000 Gold(Dm discretion)
Potion of Storm Giant Strength
Legendary
Potion
Yes
100 000 Gold
Dm discretion
0 lbs
Potion, legendary
When you drink this potion, your Strength score changes to 29 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.
This potion's transparent liquid has floating in it a sliver of fingernail from a storm giant.
Potion of Growth
Uncommon
Potion
Yes
500 Gold(270 Gold)
Potion of Growth
Uncommon
Potion
Yes
500 Gold
270 Gold
0 lbs
Potion, uncommon
When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
Potion of Healing
Varies
Potion
Yes
(Dm discretion)
Potion of Healing
Varies
Potion
Yes
Dm discretion
0 lbs
Potion, varies
You regain hit points when you drink this potion. The number of hit points depends on the potion's rarity, as shown in the Potions of Healing table. Whatever its potency, the potion's red liquid glimmers when agitated.
Potions of Healing (table)
| Potion of ... | Rarity | HP Regained |
|---|---|---|
| Healing | Common | 2d4 + 2 |
| Greater healing | Uncommon | 4d4 + 4 |
| Superior healing | Rare | 8d4 + 8 |
| Supreme healing | Very rare | 10d4 + 20 |
Potion of Healing
Common
Potion
Yes
100 Gold(50 Gold)
Potion of Healing
Common
Potion
Yes
100 Gold
50 Gold
0 lbs
Potion, common
You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
Potion of Greater Healing
Uncommon
Potion
Yes
500 Gold(150 Gold)
Potion of Greater Healing
Uncommon
Potion
Yes
500 Gold
150 Gold
0 lbs
Potion, uncommon
You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
Potion of Superior Healing
Rare
Potion
Yes
5 000 Gold(450 Gold)
Potion of Superior Healing
Rare
Potion
Yes
5 000 Gold
450 Gold
0 lbs
Potion, rare
You regain 8d4 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
Potion of Supreme Healing
Very Rare
Potion
Yes
50 000 Gold(1 350 Gold)
Potion of Supreme Healing
Very Rare
Potion
Yes
50 000 Gold
1 350 Gold
0 lbs
Potion, very rare
You regain 10d4 + 20 hit points when you drink this potion. The potion's red liquid glimmers when agitated.