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Equipments


Name Rarity Type Is Magic Cost (Recommended cost) Description
Potion of Heroism Rare Potion Yes 5 000 Gold (180 Gold)
Potion of Heroism
Rare
Potion
Yes
5 000 Gold
180 Gold
0 lbs

Potion, rare

For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.

Potion of Invisibility Very Rare Potion Yes 50 000 Gold (180 Gold)
Potion of Invisibility
Very Rare
Potion
Yes
50 000 Gold
180 Gold
0 lbs

Potion, very rare

This potion's container looks empty but feels as though it holds liquid. When you drink it, you become invisible for 1 hour. Anything you wear or carry is invisible with you. The effect ends early if you attack or cast a spell.

Potion of Mind Reading Rare Potion Yes 5 000 Gold (180 Gold)
Potion of Mind Reading
Rare
Potion
Yes
5 000 Gold
180 Gold
0 lbs

Potion, rare

When you drink this potion, you gain the effect of the detect thoughts spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it.

Potion of Poison Uncommon Potion Yes 500 Gold (100 Gold)
Potion of Poison
Uncommon
Potion
Yes
500 Gold
100 Gold
0 lbs

Potion, uncommon

This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature.

If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.

Potion of Resistance Uncommon Potion Yes 500 Gold (Dm discretion)
Potion of Resistance
Uncommon
Potion
Yes
500 Gold
Dm discretion
0 lbs

Potion, uncommon

When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below.

| d10 | Damage Type |

|---|---|

| 1 | Acid |

| 2 | Cold |

| 3 | Fire |

| 4 | Force |

| 5 | Lightning |

| 6 | Necrotic |

| 7 | Poison |

| 8 | Psychic |

| 9 | Radiant |

| 10 | Thunder |

Potion of Acid Resistance Uncommon Potion Yes 500 Gold (300 Gold)
Potion of Acid Resistance
Uncommon
Potion
Yes
500 Gold
300 Gold
0 lbs

Potion, uncommon

When you drink this potion, you gain resistance to acid damage for 1 hour.

Potion of Cold Resistance Uncommon Potion Yes 500 Gold (300 Gold)
Potion of Cold Resistance
Uncommon
Potion
Yes
500 Gold
300 Gold
0 lbs

Potion, uncommon

When you drink this potion, you gain resistance to cold damage for 1 hour.

Potion of Fire Resistance Uncommon Potion Yes 500 Gold (300 Gold)
Potion of Fire Resistance
Uncommon
Potion
Yes
500 Gold
300 Gold
0 lbs

Potion, uncommon

When you drink this potion, you gain resistance to fire damage for 1 hour.

Potion of Force Resistance Uncommon Potion Yes 500 Gold (300 Gold)
Potion of Force Resistance
Uncommon
Potion
Yes
500 Gold
300 Gold
0 lbs

Potion, uncommon

When you drink this potion, you gain resistance to force damage for 1 hour.

Potion of Lightning Resistance Uncommon Potion Yes 500 Gold (300 Gold)
Potion of Lightning Resistance
Uncommon
Potion
Yes
500 Gold
300 Gold
0 lbs

Potion, uncommon

When you drink this potion, you gain resistance to lightning damage for 1 hour.

Potion of Necrotic Resistance Uncommon Potion Yes 500 Gold (300 Gold)
Potion of Necrotic Resistance
Uncommon
Potion
Yes
500 Gold
300 Gold
0 lbs

Potion, uncommon

When you drink this potion, you gain resistance to necrotic damage for 1 hour.

Potion of Poison Resistance Uncommon Potion Yes 500 Gold (300 Gold)
Potion of Poison Resistance
Uncommon
Potion
Yes
500 Gold
300 Gold
0 lbs

Potion, uncommon

When you drink this potion, you gain resistance to poison damage for 1 hour.

Potion of Psychic Resistance Uncommon Potion Yes 500 Gold (300 Gold)
Potion of Psychic Resistance
Uncommon
Potion
Yes
500 Gold
300 Gold
0 lbs

Potion, uncommon

When you drink this potion, you gain resistance to psychic damage for 1 hour.

Potion of Radiant Resistance Uncommon Potion Yes 500 Gold (300 Gold)
Potion of Radiant Resistance
Uncommon
Potion
Yes
500 Gold
300 Gold
0 lbs

Potion, uncommon

When you drink this potion, you gain resistance to radiant damage for 1 hour.

Potion of Thunder Resistance Uncommon Potion Yes 500 Gold (300 Gold)
Potion of Thunder Resistance
Uncommon
Potion
Yes
500 Gold
300 Gold
0 lbs

Potion, uncommon

When you drink this potion, you gain resistance to thunder damage for 1 hour.

Potion of Speed Very Rare Potion Yes 50 000 Gold (400 Gold)
Potion of Speed
Very Rare
Potion
Yes
50 000 Gold
400 Gold
0 lbs

Potion, very rare

When you drink this potion, you gain the effect of the haste spell for 1 minute (no concentration required). The potion's yellow fluid is streaked with black and swirls on its own.

Potion of Water Breathing Uncommon Potion Yes 500 Gold (180 Gold)
Potion of Water Breathing
Uncommon
Potion
Yes
500 Gold
180 Gold
0 lbs

Potion, uncommon

You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.

Potter's Tools Common Tools No 10 Gold (10 Gold)
Potter's Tools
Common
Tools
No
10 Gold
10 Gold
30 lbs

These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

Pouch Common Adventuring Gear No 5 Silver (5 Silver)
Pouch
Common
Adventuring Gear
No
5 Silver
5 Silver
10 lbs

A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch (described earlier in this section).

Priest's Pack Common Adventuring Gear No 19 Gold (19 Gold)
Priest's Pack
Common
Adventuring Gear
No
19 Gold
19 Gold
0 lbs

Quarterstaff Common Weapon (Simple Melee) No 2 Silver (2 Silver)
Quarterstaff
Common
Weapon (Simple Melee)
No
2 Silver
2 Silver
40 lbs

Quiver Common Adventuring Gear No 1 Gold (1 Gold)
Quiver
Common
Adventuring Gear
No
1 Gold
1 Gold
10 lbs

A quiver can hold up to 20 arrows.

Ram, portable Common Adventuring Gear No 4 Gold (4 Gold)
Ram, portable
Common
Adventuring Gear
No
4 Gold
4 Gold
350 lbs

You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check.

Rapier Common Weapon (Martial Melee) No 25 Gold (25 Gold)
Rapier
Common
Weapon (Martial Melee)
No
25 Gold
25 Gold
20 lbs

Rations (1 day) Common Adventuring Gear No 5 Silver (5 Silver)
Rations (1 day)
Common
Adventuring Gear
No
5 Silver
5 Silver
20 lbs

Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.


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