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Equipments


Name Rarity Type Is Magic Cost (Recommended cost) Description
Shovel Common Adventuring Gear No 2 Gold (2 Gold)
Shovel
Common
Adventuring Gear
No
2 Gold
2 Gold
50 lbs

Sickle Common Weapon (Simple Melee) No 1 Gold (1 Gold)
Sickle
Common
Weapon (Simple Melee)
No
1 Gold
1 Gold
20 lbs

Signal whistle Common Adventuring Gear No 5 Copper (5 Copper)
Signal whistle
Common
Adventuring Gear
No
5 Copper
5 Copper
0 lbs

Signet ring Common Adventuring Gear No 5 Gold (5 Gold)
Signet ring
Common
Adventuring Gear
No
5 Gold
5 Gold
0 lbs

Sled Common Vehicle (Tack, Harness, and Drawn Vehicles) No 20 Gold (20 Gold)
Sled
Common
Vehicle (Tack, Harness, and Drawn Vehicles)
No
20 Gold
20 Gold
3 lbs

Sling Common Weapon (Simple Ranged) No 1 Silver (1 Silver)
Sling
Common
Weapon (Simple Ranged)
No
1 Silver
1 Silver
0 lbs

Sling bullet Common Adventuring Gear No 4 Copper (4 Copper)
Sling bullet
Common
Adventuring Gear
No
4 Copper
4 Copper
10 lbs

Slippers of Spider Climbing Uncommon Wondrous Items Yes 500 Gold (5 000 Gold)
Slippers of Spider Climbing
Uncommon
Wondrous Items
Yes
500 Gold
5 000 Gold
0 lbs

Wondrous item, uncommon (requires attunement)

While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil.

Small knife Common Adventuring Gear No 0 (0)
Small knife
Common
Adventuring Gear
No
0
0
0 lbs

A small knife, typically found in a scholar's pack.

Smith's Tools Common Tools No 20 Gold (20 Gold)
Smith's Tools
Common
Tools
No
20 Gold
20 Gold
80 lbs

These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

Soap Common Adventuring Gear No 2 Copper (2 Copper)
Soap
Common
Adventuring Gear
No
2 Copper
2 Copper
0 lbs

Sovereign Glue Legendary Wondrous Items Yes 100 000 Gold (400 Gold)
Sovereign Glue
Legendary
Wondrous Items
Yes
100 000 Gold
400 Gold
0 lbs

Wondrous item, legendary

This viscous, milky-white substance can form a permanent adhesive bond between any two objects. It must be stored in a jar or flask that has been coated inside with oil of slipperiness. When found, a container contains 1d6 + 1 ounces.

One ounce of the glue can cover a 1-foot square surface. The glue takes 1 minute to set. Once it has done so, the bond it creates can be broken only by the application of universal solvent or oil of etherealness, or with a wish spell.

Spear Common Weapon (Simple Melee) No 1 Gold (1 Gold)
Spear
Common
Weapon (Simple Melee)
No
1 Gold
1 Gold
30 lbs

Spell Scroll Varies Scroll Yes (Dm discretion)
Spell Scroll
Varies
Scroll
Yes
Dm discretion
0 lbs

Scroll, varies

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is uninterrupted, the scroll is not lost.

If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell's level. On a failed check, the spell disappears from the scroll with no other effect.

The level of the spell on the scroll determines the spell's saving throw DC and attack bonus, as well as the scroll's rarity, as shown in the Spell Scroll table.

Spell Scroll (table)

| Spell Level | Rarity | Save DC | Attack Bonus |

|---|---|---|---|

| Cantrip | Common | 13 | +5 |

| 1st | Common | 13 | +5 |

| 2nd | Uncommon | 13 | +5 |

| 3rd | Uncommon | 15 | +7 |

| 4th | Rare | 15 | +7 |

| 5th | Rare | 17 | +9 |

| 6th | Very rare | 17 | +9 |

| 7th | Very rare | 18 | +10 |

| 8th | Very rare | 18 | +10 |

| 9th | Legendary | 19 | +11 |

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell's level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

Spell Scroll (1st) Common Scroll Yes 100 Gold (60 Gold)
Spell Scroll (1st)
Common
Scroll
Yes
100 Gold
60 Gold
0 lbs

Scroll, common

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is uninterrupted, the scroll is not lost.

If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell's level. On a failed check, the spell disappears from the scroll with no other effect.

This scroll contains a 1st level spell. The spell's saving throw is 13 and the attack bonus is +5.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 11. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

Spell Scroll (2nd) Uncommon Scroll Yes 500 Gold (120 Gold)
Spell Scroll (2nd)
Uncommon
Scroll
Yes
500 Gold
120 Gold
0 lbs

Scroll, uncommon

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is uninterrupted, the scroll is not lost.

If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell's level. On a failed check, the spell disappears from the scroll with no other effect.

This scroll contains a 2nd level spell. The spell's saving throw is 13 and the attack bonus is +5.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 12. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

Spell Scroll (3rd) Uncommon Scroll Yes 500 Gold (200 Gold)
Spell Scroll (3rd)
Uncommon
Scroll
Yes
500 Gold
200 Gold
0 lbs

Scroll, uncommon

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is uninterrupted, the scroll is not lost.

If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell's level. On a failed check, the spell disappears from the scroll with no other effect.

This scroll contains a 3rd level spell. The spell's saving throw is 15 and the attack bonus is +7.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 13. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

Spell Scroll (4th) Rare Scroll Yes 5 000 Gold (320 Gold)
Spell Scroll (4th)
Rare
Scroll
Yes
5 000 Gold
320 Gold
0 lbs

Scroll, rare

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is uninterrupted, the scroll is not lost.

If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell's level. On a failed check, the spell disappears from the scroll with no other effect.

This scroll contains a 4th level spell. The spell's saving throw is 15 and the attack bonus is +7.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 14. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

Spell Scroll (5th) Rare Scroll Yes 5 000 Gold (640 Gold)
Spell Scroll (5th)
Rare
Scroll
Yes
5 000 Gold
640 Gold
0 lbs

Scroll, rare

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is uninterrupted, the scroll is not lost.

If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell's level. On a failed check, the spell disappears from the scroll with no other effect.

This scroll contains a 5th level spell. The spell's saving throw is 17 and the attack bonus is +9.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 15. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

Spell Scroll (6th) Very Rare Scroll Yes 50 000 Gold (12 Gold, 8 Copper)
Spell Scroll (6th)
Very Rare
Scroll
Yes
50 000 Gold
12 Gold, 8 Copper
0 lbs

Scroll, very rare

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is uninterrupted, the scroll is not lost.

If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell's level. On a failed check, the spell disappears from the scroll with no other effect.

This scroll contains a 6th level spell. The spell's saving throw is 18 and the attack bonus is +10.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 16. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

Spell Scroll (7th) Very Rare Scroll Yes 50 000 Gold (2 560 Gold)
Spell Scroll (7th)
Very Rare
Scroll
Yes
50 000 Gold
2 560 Gold
0 lbs

Scroll, very rare

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is uninterrupted, the scroll is not lost.

If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell's level. On a failed check, the spell disappears from the scroll with no other effect.

This scroll contains a 7th level spell. The spell's saving throw is 18 and the attack bonus is +10.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 17. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

Spell Scroll (8th) Very Rare Scroll Yes 50 000 Gold (5 120 Gold)
Spell Scroll (8th)
Very Rare
Scroll
Yes
50 000 Gold
5 120 Gold
0 lbs

Scroll, very rare

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is uninterrupted, the scroll is not lost.

If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell's level. On a failed check, the spell disappears from the scroll with no other effect.

This scroll contains an 8th level spell. The spell's saving throw is 18 and the attack bonus is +10.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 18. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

Spell Scroll (9th) Legendary Scroll Yes 100 000 Gold (10 240 Gold)
Spell Scroll (9th)
Legendary
Scroll
Yes
100 000 Gold
10 240 Gold
0 lbs

Scroll, legendary

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is uninterrupted, the scroll is not lost.

If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell's level. On a failed check, the spell disappears from the scroll with no other effect.

This scroll contains a 9th level spell. The spell's saving throw is 19 and the attack bonus is +11.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 19. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

Spell Scroll (Cantrip) Common Scroll Yes 100 Gold (10 Gold)
Spell Scroll (Cantrip)
Common
Scroll
Yes
100 Gold
10 Gold
0 lbs

Scroll, common

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is uninterrupted, the scroll is not lost.

If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell's level. On a failed check, the spell disappears from the scroll with no other effect.

This scroll contains a cantrip. The spell's saving throw is 13 and the attack bonus is +5.

Spellbook Common Adventuring Gear No 50 Gold (50 Gold)
Spellbook
Common
Adventuring Gear
No
50 Gold
50 Gold
30 lbs

Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells.


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