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Equipments


Name Rarity Type Is Magic Cost (Recommended cost) Description
Weaver's Tools Common Tools No 1 Gold (1 Gold)
Weaver's Tools
Common
Tools
No
1 Gold
1 Gold
50 lbs

These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

Well of Many Worlds Legendary Wondrous Items Yes 100 000 Gold (Dm discretion)
Well of Many Worlds
Legendary
Wondrous Items
Yes
100 000 Gold
Dm discretion
0 lbs

Wondrous item, legendary

This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.

You can use an action to unfold and place the well of many worlds on a solid surface, whereupon it creates a two-way portal to another world or plane of existence. Each time the item opens a portal, the GM decides where it leads. You can use an action to close an open portal by taking hold of the edges of the cloth and folding it up. Once well of many worlds has opened a portal, it can't do so again for 1d8 hours.

Whetstone Common Adventuring Gear No 1 Copper (1 Copper)
Whetstone
Common
Adventuring Gear
No
1 Copper
1 Copper
10 lbs

Whip Common Weapon (Martial Melee) No 2 Gold (2 Gold)
Whip
Common
Weapon (Martial Melee)
No
2 Gold
2 Gold
30 lbs

Wind Fan Uncommon Wondrous Items Yes 500 Gold (1 500 Gold)
Wind Fan
Uncommon
Wondrous Items
Yes
500 Gold
1 500 Gold
0 lbs

Wondrous item, uncommon

While holding this fan, you can use an action to cast the gust of wind spell (save DC 13) from it. Once used, the fan shouldn't be used again until the next dawn. Each time it is used again before then, it has a cumulative 20 percent chance of not working and tearing into useless, nonmagical tatters.

Winged Boots Uncommon Wondrous Items Yes 500 Gold (8 000 Gold)
Winged Boots
Uncommon
Wondrous Items
Yes
500 Gold
8 000 Gold
0 lbs

Wondrous item, uncommon (requires attunement)

While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.

The boots regain 2 hours of flying capability for every 12 hours they aren't in use.

Wings of Flying Rare Wondrous Items Yes 5 000 Gold (50 Gold)
Wings of Flying
Rare
Wondrous Items
Yes
5 000 Gold
50 Gold
0 lbs

Wondrous item, rare (requires attunement)

While wearing this cloak, you can use an action to speak its command word. This turns the cloak into a pair of bat wings or bird wings on your back for 1 hour or until you repeat the command word as an action. The wings give you a flying speed of 60 feet. When they disappear, you can't use them again for 1d12 hours.

Woodcarver's Tools Common Tools No 1 Gold (1 Gold)
Woodcarver's Tools
Common
Tools
No
1 Gold
1 Gold
50 lbs

These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

Wooden staff Common Adventuring Gear No 5 Gold (5 Gold)
Wooden staff
Common
Adventuring Gear
No
5 Gold
5 Gold
40 lbs

A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Yew wand Common Adventuring Gear No 10 Gold (10 Gold)
Yew wand
Common
Adventuring Gear
No
10 Gold
10 Gold
10 lbs

A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.


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