This small black Sphere measures 3/4 of an inch in diameter and weighs an ounce. Typically, 1d4 + 4 beads of force are found together.
You can use an action to throw the bead up to 60 feet. The bead explodes on impact and is destroyed. Each creature within a 10-foot radius of where the bead landed must succeed on a DC 15 Dexterity saving throw or take 5d4 force damage. A Sphere of transparent force then encloses the area for 1 minute. Any creature that failed the save and is completely within the area is trapped inside this Sphere. Creatures that succeeded on the save, or are partially within the area, are pushed away from the center of the Sphere until they are no longer inside it. Only breathable air can pass through the sphere's wall. No Attack or other Effect can.
An enclosed creature can use its action to push against the sphere's wall, moving the Sphere up to half the creature's walking speed. The Sphere can be picked up, and its magic causes it to weigh only 1 pound, regardless of the weight of creatures inside.
Bedroll
Common
Adventuring Gear
No
1 Gold(1 Gold)
Bedroll
Common
Adventuring Gear
No
1 Gold
1 Gold
70 lbs
Bell
Common
Adventuring Gear
No
1 Gold(1 Gold)
Bell
Common
Adventuring Gear
No
1 Gold
1 Gold
0 lbs
Belt of Dwarvenkind
Rare
Wondrous Items
Yes
5 000 Gold(6 000 Gold)
Belt of Dwarvenkind
Rare
Wondrous Items
Yes
5 000 Gold
6 000 Gold
0 lbs
Wondrous Items, rare (requires attunement)
While wearing this belt, you gain the following benefits:
Your Constitution score increases by 2, to a maximum of 20.
You have advantage on Charisma (Persuasion) checks made to interact with Dwarves.
In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one.
If you aren't a dwarf, you gain the following additional benefits while wearing the belt:
You have advantage on Saving Throws against poison, and you have Resistance against poison damage.
While wearing this belt, your Strength score changes to a score granted by the belt. If your Strength is already equal to or greater than the belt's score, the item has no Effect on you.
Six varieties of this belt exist, corresponding with and having rarity according to The Six kinds of true Giants. The belt of Stone Giant Strength and the belt of Frost Giant Strength look different, but they have the same Effect.
| Type | Strength | Rarity |
|---|---|---|
| Hill Giant | 21 | Rare |
| Stone Giant / Frost Giant | 23 | Very Rare |
| Fire Giant | 25 | Very Rare |
| Cloud Giant | 27 | Legendary |
| Storm Giant | 29 | Legendary |
Belt of Cloud Giant Strength
Legendary
Wondrous Items
Yes
100 000 Gold(Dm discretion)
Belt of Cloud Giant Strength
Legendary
Wondrous Items
Yes
100 000 Gold
Dm discretion
0 lbs
Wondrous item, legendary (requires attunement)
While wearing this belt, your Strength score changes to 27. If your Strength is already equal to or greater than the belt's score, the item has no Effect on you.
Belt of Fire Giant Strength
Very Rare
Wondrous Items
Yes
50 000 Gold(Dm discretion)
Belt of Fire Giant Strength
Very Rare
Wondrous Items
Yes
50 000 Gold
Dm discretion
0 lbs
Wondrous item, very rare (requires attunement)
While wearing this belt, your Strength score changes to 25. If your Strength is already equal to or greater than the belt's score, the item has no Effect on you.
Belt of Frost Giant Strength
Very Rare
Wondrous Items
Yes
50 000 Gold(Dm discretion)
Belt of Frost Giant Strength
Very Rare
Wondrous Items
Yes
50 000 Gold
Dm discretion
0 lbs
Wondrous item, very rare (requires attunement)
While wearing this belt, your Strength score changes to 23. If your Strength is already equal to or greater than the belt's score, the item has no Effect on you.
Belt of Hill Giant Strength
Rare
Wondrous Items
Yes
5 000 Gold(Dm discretion)
Belt of Hill Giant Strength
Rare
Wondrous Items
Yes
5 000 Gold
Dm discretion
0 lbs
Wondrous item, rare (requires attunement)
While wearing this belt, your Strength score changes to a 21. If your Strength is already equal to or greater than the belt's score, the item has no Effect on you.
Belt of Stone Giant Strength
Very Rare
Wondrous Items
Yes
50 000 Gold(Dm discretion)
Belt of Stone Giant Strength
Very Rare
Wondrous Items
Yes
50 000 Gold
Dm discretion
0 lbs
Wondrous item, very rare (requires attunement)
While wearing this belt, your Strength score changes to a 23. If your Strength is already equal to or greater than the belt's score, the item has no Effect on you.
Belt of Storm Giant Strength
Legendary
Wondrous Items
Yes
100 000 Gold(Dm discretion)
Belt of Storm Giant Strength
Legendary
Wondrous Items
Yes
100 000 Gold
Dm discretion
0 lbs
Wondrous item, legendary (requires attunement)
While wearing this belt, your Strength score changes to 29. If your Strength is already equal to or greater than the belt's score, the item has no Effect on you.
Berserker Axe
Rare
Weapon
Yes
5 000 Gold(Dm discretion)
Berserker Axe
Rare
Weapon
Yes
5 000 Gold
Dm discretion
0 lbs
Weapon (any axe), rare (requires attunement)
You gain a +1 bonus to Attack and Damage Rolls made with this Magic Weapon. In addition, while you are attuned to this weapon, your Hit Points maximum increases by 1 for each level you have attained.
***Curse.*** This axe is Cursed, and becoming attuned to it extends the curse to you. As long as you remain Cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on Attack rolls with Weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.
Whenever a Hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to Attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to Attack the next nearest creature after you fell your current target. If you have multiple possible Targets, you Attack one at random. You are berserk until you start Your Turn with no creatures within 60 feet of you that you can see or hear.
Bit and bridle
Common
Vehicle (Tack, Harness, and Drawn Vehicles)
No
2 Gold(2 Gold)
Bit and bridle
Common
Vehicle (Tack, Harness, and Drawn Vehicles)
No
2 Gold
2 Gold
10 lbs
Blanket
Common
Adventuring Gear
No
5 Silver(5 Silver)
Blanket
Common
Adventuring Gear
No
5 Silver
5 Silver
30 lbs
Block and tackle
Common
Adventuring Gear
No
1 Gold(1 Gold)
Block and tackle
Common
Adventuring Gear
No
1 Gold
1 Gold
50 lbs
A set of pulleys with a cable threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift.
Block of incense
Common
Adventuring Gear
No
0(0)
Block of incense
Common
Adventuring Gear
No
0
0
0 lbs
A block of incense, typically found in a priest's pack.
Blowgun
Common
Weapon (Martial Ranged)
No
10 Gold(10 Gold)
Blowgun
Common
Weapon (Martial Ranged)
No
10 Gold
10 Gold
10 lbs
Blowgun needle
Common
Adventuring Gear
No
1 Gold(1 Gold)
Blowgun needle
Common
Adventuring Gear
No
1 Gold
1 Gold
10 lbs
Book
Common
Adventuring Gear
No
25 Gold(25 Gold)
Book
Common
Adventuring Gear
No
25 Gold
25 Gold
50 lbs
A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a spellbook (described later in this section).
Boots of Elvenkind
Uncommon
Wondrous Items
Yes
500 Gold(2 500 Gold)
Boots of Elvenkind
Uncommon
Wondrous Items
Yes
500 Gold
2 500 Gold
0 lbs
Wondrous item, uncommon
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.
Boots of Levitation
Rare
Wondrous Items
Yes
5 000 Gold(4 000 Gold)
Boots of Levitation
Rare
Wondrous Items
Yes
5 000 Gold
4 000 Gold
0 lbs
Wondrous item, rare (requires attunement)
While you wear these boots, you can use an action to cast the levitate spell on yourself at will.
Boots of Speed
Rare
Wondrous Items
Yes
5 000 Gold(4 000 Gold)
Boots of Speed
Rare
Wondrous Items
Yes
5 000 Gold
4 000 Gold
0 lbs
Wondrous item, rare (requires attunement)
While you wear these boots, you can use a bonus action and click the boots' heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect.
When the boots' property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest.