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Equipments


Name Rarity Type Is Magic Cost (Recommended cost) Description
Boots of Striding and Springing Uncommon Wondrous Items Yes 500 Gold (5 000 Gold)
Boots of Striding and Springing
Uncommon
Wondrous Items
Yes
500 Gold
5 000 Gold
0 lbs

Wondrous item, uncommon (requires attunement)

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Boots of the Winterlands Uncommon Wondrous Items Yes 500 Gold (10 000 Gold)
Boots of the Winterlands
Uncommon
Wondrous Items
Yes
500 Gold
10 000 Gold
0 lbs

Wondrous item, uncommon (requires attunement)

These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:

* You have resistance to cold damage.

* You ignore difficult terrain created by ice or snow.

* You can tolerate temperatures as low as -50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as -100 degrees Fahrenheit.

Bottle, glass Common Adventuring Gear No 2 Gold (2 Gold)
Bottle, glass
Common
Adventuring Gear
No
2 Gold
2 Gold
20 lbs

Bowl of Commanding Water Elementals Rare Wondrous Items Yes 5 000 Gold (8 000 Gold)
Bowl of Commanding Water Elementals
Rare
Wondrous Items
Yes
5 000 Gold
8 000 Gold
0 lbs

Wondrous item, rare

While this bowl is filled with water, you can use an action to speak the bowl's command word and summon a water elemental, as if you had cast the conjure elemental spell. The bowl can't be used this way again until the next dawn.

The bowl is about 1 foot in diameter and half as deep. It weighs 3 pounds and holds about 3 gallons.

Bracers of Archery Uncommon Wondrous Items Yes 500 Gold (1 500 Gold)
Bracers of Archery
Uncommon
Wondrous Items
Yes
500 Gold
1 500 Gold
0 lbs

Wondrous item, uncommon (requires attunement)

While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.

Bracers of Defense Rare Wondrous Items Yes 5 000 Gold (6 000 Gold)
Bracers of Defense
Rare
Wondrous Items
Yes
5 000 Gold
6 000 Gold
0 lbs

Wondous item, rare (requires attunement)

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.

Brazier of Commanding Fire Elementals Rare Wondrous Items Yes 5 000 Gold (8 000 Gold)
Brazier of Commanding Fire Elementals
Rare
Wondrous Items
Yes
5 000 Gold
8 000 Gold
0 lbs

Wondrous item, rare

While a fire burns in this brass brazier, you can use an action to speak the brazier's command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can't be used this way again until the next dawn.

The brazier weighs 5 pounds.

Breastplate Common Armor (Medium) No 400 Gold (400 Gold)
Breastplate
Common
Armor (Medium)
No
400 Gold
400 Gold
200 lbs

Brewer's Supplies Common Tools No 20 Gold (20 Gold)
Brewer's Supplies
Common
Tools
No
20 Gold
20 Gold
90 lbs

These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

Brooch of Shielding Uncommon Wondrous Items Yes 500 Gold (7 500 Gold)
Brooch of Shielding
Uncommon
Wondrous Items
Yes
500 Gold
7 500 Gold
0 lbs

Wondrous item, uncommon (requires attunement)

While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell.

Broom of Flying Uncommon Wondrous Items Yes 500 Gold (8 000 Gold)
Broom of Flying
Uncommon
Wondrous Items
Yes
500 Gold
8 000 Gold
0 lbs

Wondrous item, uncommon

This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land.

You can send the broom to travel alone to a destination within 1 mile of you if you speak the command word, name the location, and are familiar with that place. The broom comes back to you when you speak another command word, provided that the broom is still within 1 mile of you.

Bucket Common Adventuring Gear No 5 Copper (5 Copper)
Bucket
Common
Adventuring Gear
No
5 Copper
5 Copper
20 lbs

Burglar's Pack Common Adventuring Gear No 16 Gold (16 Gold)
Burglar's Pack
Common
Adventuring Gear
No
16 Gold
16 Gold
0 lbs

Calligrapher's Supplies Common Tools No 10 Gold (10 Gold)
Calligrapher's Supplies
Common
Tools
No
10 Gold
10 Gold
50 lbs

These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

Caltrops Common Adventuring Gear No 5 Copper (5 Copper)
Caltrops
Common
Adventuring Gear
No
5 Copper
5 Copper
20 lbs

As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side.

Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage.

Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point.

A creature moving through the area at half speed doesn't need to make the save.

Camel Common Vehicle (Mounts and Other Animals) No 50 Gold (50 Gold)
Camel
Common
Vehicle (Mounts and Other Animals)
No
50 Gold
50 Gold
0 lbs

Candle Common Adventuring Gear No 1 Copper (1 Copper)
Candle
Common
Adventuring Gear
No
1 Copper
1 Copper
0 lbs

For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.

Candle of Invocation Very Rare Wondrous Items Yes 50 000 Gold (Dm discretion)
Candle of Invocation
Very Rare
Wondrous Items
Yes
50 000 Gold
Dm discretion
0 lbs

Wondrous item, very rare (requires attunement)

This slender taper is dedicated to a deity and shares that deity's alignment. The candle's alignment can be detected with the detect evil and good spell. The GM chooses the god and associated alignment or determines the alignment randomly.

| d20 | Alignment |

|---|---|

| 1-2 | Chaotic evil |

| 3-4 | Chaotic neutral |

| 5-7 | Chaotic good |

| 8-9 | Neutral evil |

| 10-11 | Neutral |

| 12-13 | Neutral good |

| 14-15 | Lawful evil |

| 16-17 | Lawful neutral |

| 18-20 | Lawful good |

The candle's magic is activated when the candle is lit, which requires an action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from the candle's total burn time.

While lit, the candle sheds dim light in a 30-foot radius. Any creature within that light whose alignment matches that of the candle makes attack rolls, saving throws, and ability checks with advantage. In addition, a cleric or druid in the light whose alignment matches the candle's can cast 1stlevel spells he or she has prepared without expending spell slots, though the spell's effect is as if cast with a 1st-level slot.

Alternatively, when you light the candle for the first time, you can cast the gate spell with it. Doing so destroys the candle.

Cape of the Mountebank Rare Wondrous Items Yes 5 000 Gold (8 000 Gold)
Cape of the Mountebank
Rare
Wondrous Items
Yes
5 000 Gold
8 000 Gold
0 lbs

Wondrous item, rare

This cape smells faintly of brimstone. While wearing it, you can use it to cast the dimension door spell as an action. This property of the cape can't be used again until the next dawn.

When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke.

Carpenter's Tools Common Tools No 8 Gold (8 Gold)
Carpenter's Tools
Common
Tools
No
8 Gold
8 Gold
60 lbs

These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

Carpet of Flying Very Rare Wondrous Items Yes 50 000 Gold (Dm discretion)
Carpet of Flying
Very Rare
Wondrous Items
Yes
50 000 Gold
Dm discretion
0 lbs

Wondrous item, very rare

You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.

Four sizes of carpet of flying exist. The GM chooses the size of a given carpet or determines it randomly.

| d100 | Size | Capacity | Flying Speed |

|---|---|---|---|

| 01-20 | 3 ft. × 5 ft. | 200 lb. | 80 feet |

| 21-55 | 4 ft. × 6 ft. | 400 lb. | 60 feet |

| 56-80 | 5 ft. × 7 ft. | 600 lb. | 40 feet |

| 81-100 | 6 ft. × 9 ft. | 800 lb. | 30 feet |

A carpet can carry up to twice the weight shown on the table, but it flies at half speed if it carries more than its normal capacity.

Carpet of Flying (3 ft. × 5 ft.) Very Rare Wondrous Items Yes 50 000 Gold (12 000 Gold)
Carpet of Flying (3 ft. × 5 ft.)
Very Rare
Wondrous Items
Yes
50 000 Gold
12 000 Gold
0 lbs

Wondrous item, very rare

You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.

This carpet is 3 feet by 5 feet and has a flying speed of 80 feet. It can carry up to 400 pounds, but its flying speed becomes 40 feet while carrying over 200 pounds.

Carpet of Flying (4 ft. × 6 ft.) Very Rare Wondrous Items Yes 50 000 Gold (12 000 Gold)
Carpet of Flying (4 ft. × 6 ft.)
Very Rare
Wondrous Items
Yes
50 000 Gold
12 000 Gold
0 lbs

Wondrous item, very rare

You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.

This carpet is 4 feet by 6 feet and has a flying speed of 60 feet. It can carry up to 800 pounds, but its flying speed becomes 30 feet while carrying over 400 pounds.

Carpet of Flying (5 ft. × 7 ft.) Very Rare Wondrous Items Yes 50 000 Gold (12 000 Gold)
Carpet of Flying (5 ft. × 7 ft.)
Very Rare
Wondrous Items
Yes
50 000 Gold
12 000 Gold
0 lbs

Wondrous item, very rare

You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.

This carpet is 5 feet by 7 feet and has a flying speed of 40 feet. It can carry up to 1200 pounds, but its flying speed becomes 20 feet while carrying over 600 pounds.

Carpet of Flying (6 ft. × 9 ft.) Very Rare Wondrous Items Yes 50 000 Gold (12 000 Gold)
Carpet of Flying (6 ft. × 9 ft.)
Very Rare
Wondrous Items
Yes
50 000 Gold
12 000 Gold
0 lbs

Wondrous item, very rare

You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.

This carpet is 6 feet by 9 feet and has a flying speed of 30 feet. It can carry up to 1600 pounds, but its flying speed becomes 15 feet while carrying over 800 pounds.


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