Monsters
Name | Type | Challenge rating | Description |
---|---|---|---|
Aboleth | Aberration | 10 | AbolethAbolethLarge Aberration Lawful Evil
Armor:
17 (Natural)
Hit points:
135
(18d10+36)
Speed:
Walk (10 ft.), Swim (40 ft.)
STR
21
(5)
DEX
9
(-1)
CON
15
(2)
INT
18
(4)
WIS
15
(2)
CHA
18
(4)
Senses:
darkvision (120 ft.), passive_perception (20)
Languages:
Deep Speech, telepathy 120 ft.
Challenge Rating:
10
(5900 XP)
Proficiency Bonus:
Saving Throw: CON (6), Saving Throw: INT (8), Saving Throw: WIS (6), Skill: History (12), Skill: Perception (10)
Amphibious:
The aboleth can breathe air and water.
Mucous Cloud:
While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee attack while within 5 ft. of it must make a DC 14 Constitution saving throw. On a failure, the creature is diseased for 1d4 hours. The diseased creature can breathe only underwater.
Probing Telepathy:
If a creature communicates telepathically with the aboleth, the aboleth learns the creature's greatest desires if the aboleth can see the creature.
Actions
Multiattack:
The aboleth makes three tentacle attacks.
Tentacle:
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or become diseased. The disease has no effect for 1 minute and can be removed by any magic that cures disease. After 1 minute, the diseased creature's skin becomes translucent and slimy, the creature can't regain hit points unless it is underwater, and the disease can be removed only by heal or another disease-curing spell of 6th level or higher. When the creature is outside a body of water, it takes 6 (1d12) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed.
Tail:
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage.
Enslave:
The aboleth targets one creature it can see within 30 ft. of it. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the aboleth until the aboleth dies or until it is on a different plane of existence from the target. The charmed target is under the aboleth's control and can't take reactions, and the aboleth and the target can communicate telepathically with each other over any distance.
Whenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the aboleth.
Legendary Actions
Detect:
The aboleth makes a Wisdom (Perception) check.
Tail Swipe:
The aboleth makes one tail attack.
Psychic Drain (Costs 2 Actions):
One creature charmed by the aboleth takes 10 (3d6) psychic damage, and the aboleth regains hit points equal to the damage the creature takes.
/api/images/monsters/aboleth.png |
Acolyte | Humanoid | 1/4 | AcolyteAcolyteMedium Humanoid Any Alignment
Armor:
10 (Dexterity)
Hit points:
9
(2d8)
Speed:
Walk (30 ft.)
STR
10
(0)
DEX
10
(0)
CON
10
(0)
INT
10
(0)
WIS
14
(2)
CHA
11
(0)
Senses:
passive_perception (12)
Languages:
any one language (usually Common)
Challenge Rating:
0.25
(50 XP)
Proficiency Bonus:
Skill: Medicine (4), Skill: Religion (2)
Spellcasting:
The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:
- Cantrips (at will): light, sacred flame, thaumaturgy
- 1st level (3 slots): bless, cure wounds, sanctuary
Actions
Club:
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
/api/images/monsters/acolyte.png |
Adult Black Dragon | Dragon | 14 | Adult Black DragonAdult Black DragonHuge Dragon Chaotic Evil
Armor:
19 (Natural)
Hit points:
195
(17d12+85)
Speed:
Walk (40 ft.), Fly (80 ft.), Swim (40 ft.)
STR
23
(6)
DEX
14
(2)
CON
21
(5)
INT
14
(2)
WIS
13
(1)
CHA
17
(3)
Damage Immunities:
acid
Senses:
blindsight (60 ft.), darkvision (120 ft.), passive_perception (21)
Languages:
Common, Draconic
Challenge Rating:
14
(11500 XP)
Proficiency Bonus:
Saving Throw: DEX (7), Saving Throw: CON (10), Saving Throw: WIS (6), Saving Throw: CHA (8), Skill: Perception (11), Skill: Stealth (7)
Amphibious:
The dragon can breathe air and water.
Legendary Resistance:
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack:
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite:
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage.
Claw:
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Tail:
Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
Frightful Presence:
Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Acid Breath:
The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.
Legendary Actions
Detect:
The dragon makes a Wisdom (Perception) check.
Tail Attack:
The dragon makes a tail attack.
Wing Attack (Costs 2 Actions):
The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
/api/images/monsters/adult-black-dragon.png |
Adult Blue Dragon | Dragon | 16 | Adult Blue DragonAdult Blue DragonHuge Dragon Lawful Evil
Armor:
19 (Natural)
Hit points:
225
(18d12+108)
Speed:
Walk (40 ft.), Burrow (30 ft.), Fly (80 ft.)
STR
25
(7)
DEX
10
(0)
CON
23
(6)
INT
16
(3)
WIS
15
(2)
CHA
19
(4)
Damage Immunities:
lightning
Senses:
blindsight (60 ft.), darkvision (120 ft.), passive_perception (22)
Languages:
Common, Draconic
Challenge Rating:
16
(15000 XP)
Proficiency Bonus:
Saving Throw: DEX (5), Saving Throw: CON (11), Saving Throw: WIS (7), Saving Throw: CHA (9), Skill: Perception (12), Skill: Stealth (5)
Legendary Resistance:
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack:
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite:
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 5 (1d10) lightning damage.
Claw:
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.
Tail:
Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.
Frightful Presence:
Each creature of the dragon's choice that is within 120 ft. of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Lightning Breath:
The dragon exhales lightning in a 90-foot line that is 5 ft. wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.
Legendary Actions
Detect:
The dragon makes a Wisdom (Perception) check.
Tail Attack:
The dragon makes a tail attack.
Wing Attack (Costs 2 Actions):
The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
/api/images/monsters/adult-blue-dragon.png |
Adult Brass Dragon | Dragon | 13 | Adult Brass DragonAdult Brass DragonHuge Dragon Chaotic Good
Armor:
18 (Natural)
Hit points:
172
(15d12+75)
Speed:
Walk (40 ft.), Burrow (40 ft.), Fly (80 ft.)
STR
23
(6)
DEX
10
(0)
CON
21
(5)
INT
14
(2)
WIS
13
(1)
CHA
17
(3)
Damage Immunities:
fire
Senses:
blindsight (60 ft.), darkvision (120 ft.), passive_perception (21)
Languages:
Common, Draconic
Challenge Rating:
13
(10000 XP)
Proficiency Bonus:
Saving Throw: DEX (5), Saving Throw: CON (10), Saving Throw: WIS (6), Saving Throw: CHA (8), Skill: History (7), Skill: Perception (11), Skill: Persuasion (8), Skill: Stealth (5)
Legendary Resistance:
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack:
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite:
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
Claw:
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Tail:
Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
Frightful Presence:
Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours .
Breath Weapons:
The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one.
Sleep Breath. The dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
Legendary Actions
Detect:
The dragon makes a Wisdom (Perception) check.
Tail Attack:
The dragon makes a tail attack.
Wing Attack (Costs 2 Actions):
The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
/api/images/monsters/adult-brass-dragon.png |
Adult Bronze Dragon | Dragon | 15 | Adult Bronze DragonAdult Bronze DragonHuge Dragon Lawful Good
Armor:
19 (Natural)
Hit points:
212
(17d12+102)
Speed:
Walk (40 ft.), Fly (80 ft.), Swim (40 ft.)
STR
25
(7)
DEX
10
(0)
CON
23
(6)
INT
16
(3)
WIS
15
(2)
CHA
19
(4)
Damage Immunities:
lightning
Senses:
blindsight (60 ft.), darkvision (120 ft.), passive_perception (22)
Languages:
Common, Draconic
Challenge Rating:
15
(13000 XP)
Proficiency Bonus:
Saving Throw: DEX (5), Saving Throw: CON (11), Saving Throw: WIS (7), Saving Throw: CHA (9), Skill: Insight (7), Skill: Perception (12), Skill: Stealth (5)
Amphibious:
The dragon can breathe air and water.
Legendary Resistance:
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack:
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite:
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage.
Claw:
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.
Tail:
Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.
Frightful Presence:
Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Breath Weapons:
The dragon uses one of the following breath weapons.
Lightning Breath. The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.
Repulsion Breath. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.
Legendary Actions
Detect:
The dragon makes a Wisdom (Perception) check.
Tail Attack:
The dragon makes a tail attack.
Wing Attack (Costs 2 Actions):
The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
/api/images/monsters/adult-bronze-dragon.png |
Adult Copper Dragon | Dragon | 14 | Adult Copper DragonAdult Copper DragonHuge Dragon Chaotic Good
Armor:
18 (Natural)
Hit points:
184
(16d12+80)
Speed:
Walk (40 ft.), Climb (40 ft.), Fly (80 ft.)
STR
23
(6)
DEX
12
(1)
CON
21
(5)
INT
18
(4)
WIS
15
(2)
CHA
17
(3)
Damage Immunities:
acid
Senses:
blindsight (60 ft.), darkvision (120 ft.), passive_perception (22)
Languages:
Common, Draconic
Challenge Rating:
14
(11500 XP)
Proficiency Bonus:
Saving Throw: DEX (6), Saving Throw: CON (10), Saving Throw: WIS (7), Saving Throw: CHA (8), Skill: Deception (8), Skill: Perception (12), Skill: Stealth (6)
Legendary Resistance:
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack:
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite:
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
Claw:
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Tail:
Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
Frightful Presence:
Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Breath Weapons:
The dragon uses one of the following breath weapons.
Acid Breath. The dragon exhales acid in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.
Slowing Breath. The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.
Legendary Actions
Detect:
The dragon makes a Wisdom (Perception) check.
Tail Attack:
The dragon makes a tail attack.
Wing Attack (Costs 2 Actions):
The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
/api/images/monsters/adult-copper-dragon.png |
Adult Gold Dragon | Dragon | 17 | Adult Gold DragonAdult Gold DragonHuge Dragon Lawful Good
Armor:
19 (Natural)
Hit points:
256
(19d12+133)
Speed:
Walk (40 ft.), Fly (80 ft.), Swim (40 ft.)
STR
27
(8)
DEX
14
(2)
CON
25
(7)
INT
16
(3)
WIS
15
(2)
CHA
24
(7)
Damage Immunities:
fire
Senses:
blindsight (60 ft.), darkvision (120 ft.), passive_perception (24)
Languages:
Common, Draconic
Challenge Rating:
17
(18000 XP)
Proficiency Bonus:
Saving Throw: DEX (8), Saving Throw: CON (13), Saving Throw: WIS (8), Saving Throw: CHA (13), Skill: Insight (8), Skill: Perception (14), Skill: Persuasion (13), Skill: Stealth (8)
Amphibious:
The dragon can breathe air and water.
Legendary Resistance:
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack:
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite:
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage.
Claw:
Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Tail:
Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Frightful Presence:
Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Breath Weapons:
The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 66 (12d10) fire damage on a failed save, or half as much damage on a successful one.
Weakening Breath. The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 21 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Legendary Actions
Detect:
The dragon makes a Wisdom (Perception) check.
Tail Attack:
The dragon makes a tail attack.
Wing Attack (Costs 2 Actions):
The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
/api/images/monsters/adult-gold-dragon.png |
Adult Green Dragon | Dragon | 15 | Adult Green DragonAdult Green DragonHuge Dragon Lawful Evil
Armor:
19 (Natural)
Hit points:
207
(18d12+90)
Speed:
Walk (40 ft.), Fly (80 ft.), Swim (40 ft.)
STR
23
(6)
DEX
12
(1)
CON
21
(5)
INT
18
(4)
WIS
15
(2)
CHA
17
(3)
Damage Immunities:
poison
Condition Immunities:
Poisoned
Senses:
blindsight (60 ft.), darkvision (120 ft.), passive_perception (22)
Languages:
Common, Draconic
Challenge Rating:
15
(13000 XP)
Proficiency Bonus:
Saving Throw: DEX (6), Saving Throw: CON (10), Saving Throw: WIS (7), Saving Throw: CHA (8), Skill: Deception (8), Skill: Insight (7), Skill: Perception (12), Skill: Persuasion (8), Skill: Stealth (6)
Amphibious:
The dragon can breathe air and water.
Legendary Resistance:
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack:
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite:
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 7 (2d6) poison damage.
Claw:
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Tail:
Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
Frightful Presence:
Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours .
Poison Breath:
The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 56 (16d6) poison damage on a failed save, or half as much damage on a successful one.
Legendary Actions
Detect:
The dragon makes a Wisdom (Perception) check.
Tail Attack:
The dragon makes a tail attack.
Wing Attack (Costs 2 Actions):
The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
/api/images/monsters/adult-green-dragon.png |
Adult Red Dragon | Dragon | 17 | Adult Red DragonAdult Red DragonHuge Dragon Chaotic Evil
Armor:
19 (Natural)
Hit points:
256
(19d12+133)
Speed:
Walk (40 ft.), Climb (40 ft.), Fly (80 ft.)
STR
27
(8)
DEX
10
(0)
CON
25
(7)
INT
16
(3)
WIS
13
(1)
CHA
21
(5)
Damage Immunities:
fire
Senses:
blindsight (60 ft.), darkvision (120 ft.), passive_perception (23)
Languages:
Common, Draconic
Challenge Rating:
17
(18000 XP)
Proficiency Bonus:
Saving Throw: DEX (6), Saving Throw: CON (13), Saving Throw: WIS (7), Saving Throw: CHA (11), Skill: Perception (13), Skill: Stealth (6)
Legendary Resistance:
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack:
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite:
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.
Claw:
Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Tail:
Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Frightful Presence:
Each creature of the dragon's choice that is within 120 ft. of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Fire Breath:
The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.
Legendary Actions
Detect:
The dragon makes a Wisdom (Perception) check.
Tail Attack:
The dragon makes a tail attack.
Wing Attack (Costs 2 Actions):
The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
/api/images/monsters/adult-red-dragon.png |
Adult Silver Dragon | Dragon | 16 | Adult Silver DragonAdult Silver DragonHuge Dragon Lawful Good
Armor:
19 (Natural)
Hit points:
243
(18d12+126)
Speed:
Walk (40 ft.), Fly (80 ft.)
STR
27
(8)
DEX
10
(0)
CON
25
(7)
INT
16
(3)
WIS
13
(1)
CHA
21
(5)
Damage Immunities:
cold
Senses:
blindsight (60 ft.), darkvision (120 ft.), passive_perception (21)
Languages:
Common, Draconic
Challenge Rating:
16
(15000 XP)
Proficiency Bonus:
Saving Throw: DEX (5), Saving Throw: CON (12), Saving Throw: WIS (6), Saving Throw: CHA (10), Skill: Arcana (8), Skill: History (8), Skill: Perception (11), Skill: Stealth (5)
Legendary Resistance:
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack:
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite:
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage.
Claw:
Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Tail:
Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Frightful Presence:
Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Breath Weapons:
The dragon uses one of the following breath weapons.
Cold Breath. The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 58 (13d8) cold damage on a failed save, or half as much damage on a successful one.
Paralyzing Breath. The dragon exhales paralyzing gas in a 60-foot cone. Each creature in that area must succeed on a DC 20 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Legendary Actions
Detect:
The dragon makes a Wisdom (Perception) check.
Tail Attack:
The dragon makes a tail attack.
Wing Attack (Costs 2 Actions):
The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
/api/images/monsters/adult-silver-dragon.png |
Adult White Dragon | Dragon | 13 | Adult White DragonAdult White DragonHuge Dragon Chaotic Evil
Armor:
18 (Natural)
Hit points:
200
(16d12+96)
Speed:
Walk (40 ft.), Burrow (30 ft.), Fly (80 ft.), Swim (40 ft.)
STR
22
(6)
DEX
10
(0)
CON
22
(6)
INT
8
(-1)
WIS
12
(1)
CHA
12
(1)
Damage Immunities:
cold
Senses:
blindsight (60 ft.), darkvision (120 ft.), passive_perception (21)
Languages:
Common, Draconic
Challenge Rating:
13
(10000 XP)
Proficiency Bonus:
Saving Throw: DEX (5), Saving Throw: CON (11), Saving Throw: WIS (6), Saving Throw: CHA (6), Skill: Perception (11), Skill: Stealth (5)
Ice Walk:
The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.
Legendary Resistance:
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack:
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite:
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) cold damage.
Claw:
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Tail:
Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
Frightful Presence:
Each creature of the dragon's choice that is within 120 ft. of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Cold Breath:
The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.
Legendary Actions
Detect:
The dragon makes a Wisdom (Perception) check.
Tail Attack:
The dragon makes a tail attack.
Wing Attack (Costs 2 Actions):
The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
/api/images/monsters/adult-white-dragon.png |
Air Elemental | Elemental | 5 | Air ElementalAir ElementalLarge Elemental Neutral
Armor:
15 (Dexterity)
Hit points:
90
(12d10+24)
Speed:
Fly (90 ft.), Hover (1)
STR
14
(2)
DEX
20
(5)
CON
14
(2)
INT
6
(-2)
WIS
10
(0)
CHA
6
(-2)
Damage Resistances:
lightning, thunder, bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities:
poison
Condition Immunities:
Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses:
darkvision (60 ft.), passive_perception (10)
Languages:
Auran
Challenge Rating:
5
(1800 XP)
Air Form:
The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Actions
Multiattack:
The elemental makes two slam attacks.
Slam:
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Whirlwind:
Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.
If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.
/api/images/monsters/air-elemental.png |
Ancient Black Dragon | Dragon | 21 | Ancient Black DragonAncient Black DragonGargantuan Dragon Chaotic Evil
Armor:
22 (Natural)
Hit points:
367
(21d20+147)
Speed:
Walk (40 ft.), Fly (80 ft.), Swim (40 ft.)
STR
27
(8)
DEX
14
(2)
CON
25
(7)
INT
16
(3)
WIS
15
(2)
CHA
19
(4)
Damage Immunities:
acid
Senses:
blindsight (60 ft.), darkvision (120 ft.), passive_perception (26)
Languages:
Common, Draconic
Challenge Rating:
21
(33000 XP)
Proficiency Bonus:
Saving Throw: DEX (9), Saving Throw: CON (14), Saving Throw: WIS (9), Saving Throw: CHA (11), Skill: Perception (16), Skill: Stealth (9)
Amphibious:
The dragon can breathe air and water.
Legendary Resistance:
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack:
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite:
Melee Weapon Attack:+ 15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) acid damage.
Claw:
Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Tail:
Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Frightful Presence:
Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Acid Breath:
The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one.
Legendary Actions
Detect:
The dragon makes a Wisdom (Perception) check.
Tail Attack:
The dragon makes a tail attack.
Wing Attack (Costs 2 Actions):
The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
/api/images/monsters/ancient-black-dragon.png |
Ancient Blue Dragon | Dragon | 23 | Ancient Blue DragonAncient Blue DragonGargantuan Dragon Lawful Evil
Armor:
22 (Natural)
Hit points:
481
(26d20+208)
Speed:
Walk (40 ft.), Burrow (40 ft.), Fly (80 ft.)
STR
29
(9)
DEX
10
(0)
CON
27
(8)
INT
18
(4)
WIS
17
(3)
CHA
21
(5)
Damage Immunities:
lightning
Senses:
blindsight (60 ft.), darkvision (120 ft.), passive_perception (27)
Languages:
Common, Draconic
Challenge Rating:
23
(50000 XP)
Proficiency Bonus:
Saving Throw: DEX (7), Saving Throw: CON (15), Saving Throw: WIS (10), Saving Throw: CHA (12), Skill: Perception (17), Skill: Stealth (7)
Legendary Resistance:
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack:
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite:
Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 11 (2d10) lightning damage.
Claw:
Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage.
Tail:
Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.
Frightful Presence:
Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Lightning Breath:
The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.
Legendary Actions
Detect:
The dragon makes a Wisdom (Perception) check.
Tail Attack:
The dragon makes a tail attack.
Wing Attack (Costs 2 Actions):
The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
/api/images/monsters/ancient-blue-dragon.png |
Ancient Brass Dragon | Dragon | 20 | Ancient Brass DragonAncient Brass DragonGargantuan Dragon Chaotic Good
Armor:
20 (Natural)
Hit points:
297
(17d20+119)
Speed:
Walk (40 ft.), Burrow (40 ft.), Fly (80 ft.)
STR
27
(8)
DEX
10
(0)
CON
25
(7)
INT
16
(3)
WIS
15
(2)
CHA
19
(4)
Damage Immunities:
fire
Senses:
blindsight (60 ft.), darkvision (120 ft.), passive_perception (24)
Languages:
Common, Draconic
Challenge Rating:
20
(25000 XP)
Proficiency Bonus:
Saving Throw: DEX (6), Saving Throw: CON (13), Saving Throw: WIS (8), Saving Throw: CHA (10), Skill: History (9), Skill: Perception (14), Skill: Persuasion (10), Skill: Stealth (6)
Legendary Resistance:
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack:
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite:
Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage.
Claw:
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Tail:
Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Frightful Presence:
Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Breath Weapons:
The dragon uses one of the following breath weapons:
Fire Breath. The dragon exhales fire in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.
Sleep Breath. The dragon exhales sleep gas in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
Change Shape:
The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).
In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.
Legendary Actions
Detect:
The dragon makes a Wisdom (Perception) check.
Tail Attack:
The dragon makes a tail attack.
Wing Attack (Costs 2 Actions):
The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
/api/images/monsters/ancient-brass-dragon.png |
Ancient Bronze Dragon | Dragon | 22 | Ancient Bronze DragonAncient Bronze DragonGargantuan Dragon Lawful Good
Armor:
22 (Natural)
Hit points:
444
(24d20+192)
Speed:
Walk (40 ft.), Fly (80 ft.), Swim (40 ft.)
STR
29
(9)
DEX
10
(0)
CON
27
(8)
INT
18
(4)
WIS
17
(3)
CHA
21
(5)
Damage Immunities:
lightning
Senses:
blindsight (60 ft.), darkvision (120 ft.), passive_perception (27)
Languages:
Common, Draconic
Challenge Rating:
22
(41000 XP)
Proficiency Bonus:
Saving Throw: DEX (7), Saving Throw: CON (15), Saving Throw: WIS (10), Saving Throw: CHA (12), Skill: Insight (10), Skill: Perception (17), Skill: Stealth (7)
Amphibious:
The dragon can breathe air and water.
Legendary Resistance:
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack:
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite:
Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage.
Claw:
Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage.
Tail:
Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.
Frightful Presence:
Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Breath Weapons:
The dragon uses one of the following breath weapons.
Lightning Breath. The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.
Repulsion Breath. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 23 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.
Change Shape:
The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).
In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.
Legendary Actions
Detect:
The dragon makes a Wisdom (Perception) check.
Tail Attack:
The dragon makes a tail attack.
Wing Attack (Costs 2 Actions):
The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
/api/images/monsters/ancient-bronze-dragon.png |
Ancient Copper Dragon | Dragon | 21 | Ancient Copper DragonAncient Copper DragonGargantuan Dragon Chaotic Good
Armor:
21 (Natural)
Hit points:
350
(20d20+140)
Speed:
Walk (40 ft.), Climb (40 ft.), Fly (80 ft.)
STR
27
(8)
DEX
12
(1)
CON
25
(7)
INT
20
(5)
WIS
17
(3)
CHA
19
(4)
Damage Immunities:
acid
Senses:
blindsight (60 ft.), darkvision (120 ft.), passive_perception (27)
Languages:
Common, Draconic
Challenge Rating:
21
(33000 XP)
Proficiency Bonus:
Saving Throw: DEX (8), Saving Throw: CON (14), Saving Throw: WIS (10), Saving Throw: CHA (11), Skill: Deception (11), Skill: Perception (17), Skill: Stealth (8)
Legendary Resistance:
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack:
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite:
Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage.
Claw:
Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Tail:
Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Frightful Presence:
Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Breath Weapons:
The dragon uses one of the following breath weapons.
Acid Breath. The dragon exhales acid in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 63 (14d8) acid damage on a failed save, or half as much damage on a successful one.
Slowing Breath. The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 22 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.
Change Shape:
The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).
In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.
Legendary Actions
Detect:
The dragon makes a Wisdom (Perception) check.
Tail Attack:
The dragon makes a tail attack.
Wing Attack (Costs 2 Actions):
The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
/api/images/monsters/ancient-copper-dragon.png |
Ancient Gold Dragon | Dragon | 24 | Ancient Gold DragonAncient Gold DragonGargantuan Dragon Lawful Good
Armor:
22 (Natural)
Hit points:
546
(28d20+252)
Speed:
Walk (40 ft.), Fly (80 ft.), Swim (40 ft.)
STR
30
(10)
DEX
14
(2)
CON
29
(9)
INT
18
(4)
WIS
17
(3)
CHA
28
(9)
Damage Immunities:
fire
Senses:
blindsight (60 ft.), darkvision (120 ft.), passive_perception (27)
Languages:
Common, Draconic
Challenge Rating:
24
(62000 XP)
Proficiency Bonus:
Saving Throw: DEX (9), Saving Throw: CON (16), Saving Throw: WIS (10), Saving Throw: CHA (16), Skill: Insight (10), Skill: Perception (17), Skill: Persuasion (16), Skill: Stealth (9)
Amphibious:
The dragon can breathe air and water.
Legendary Resistance:
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack:
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite:
Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage.
Claw:
Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.
Tail:
Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.
Frightful Presence:
Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Breath Weapons:
The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 71 (13d10) fire damage on a failed save, or half as much damage on a successful one.
Weakening Breath. The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 24 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Change Shape:
The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).
In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.
Legendary Actions
Detect:
The dragon makes a Wisdom (Perception) check.
Tail Attack:
The dragon makes a tail attack.
Wing Attack (Costs 2 Actions):
The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
/api/images/monsters/ancient-gold-dragon.png |
Ancient Green Dragon | Dragon | 22 | Ancient Green DragonAncient Green DragonGargantuan Dragon Lawful Evil
Armor:
21 (Natural)
Hit points:
385
(22d20+154)
Speed:
Walk (40 ft.), Fly (80 ft.), Swim (40 ft.)
STR
27
(8)
DEX
12
(1)
CON
25
(7)
INT
20
(5)
WIS
17
(3)
CHA
19
(4)
Damage Immunities:
poison
Condition Immunities:
Poisoned
Senses:
blindsight (60 ft.), darkvision (120 ft.), passive_perception (27)
Languages:
Common, Draconic
Challenge Rating:
22
(41000 XP)
Proficiency Bonus:
Saving Throw: DEX (8), Saving Throw: CON (14), Saving Throw: WIS (10), Saving Throw: CHA (11), Skill: Deception (11), Skill: Insight (10), Skill: Perception (17), Skill: Persuasion (11), Skill: Stealth (8)
Amphibious:
The dragon can breathe air and water.
Legendary Resistance:
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack:
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite:
Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 10 (3d6) poison damage.
Claw:
Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) slashing damage.
Tail:
Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Frightful Presence:
Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Poison Breath:
The dragon exhales poisonous gas in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 77 (22d6) poison damage on a failed save, or half as much damage on a successful one.
Legendary Actions
Detect:
The dragon makes a Wisdom (Perception) check.
Tail Attack:
The dragon makes a tail attack.
Wing Attack (Costs 2 Actions):
The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
/api/images/monsters/ancient-green-dragon.png |
Ancient Red Dragon | Dragon | 24 | Ancient Red DragonAncient Red DragonGargantuan Dragon Chaotic Evil
Armor:
22 (Natural)
Hit points:
546
(28d20+252)
Speed:
Walk (40 ft.), Climb (40 ft.), Fly (80 ft.)
STR
30
(10)
DEX
10
(0)
CON
29
(9)
INT
18
(4)
WIS
15
(2)
CHA
23
(6)
Damage Immunities:
fire
Senses:
blindsight (60 ft.), darkvision (120 ft.), passive_perception (26)
Languages:
Common, Draconic
Challenge Rating:
24
(62000 XP)
Proficiency Bonus:
Saving Throw: DEX (7), Saving Throw: CON (16), Saving Throw: WIS (9), Saving Throw: CHA (13), Skill: Perception (16), Skill: Stealth (7)
Legendary Resistance:
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack:
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite:
Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage.
Claw:
Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.
Tail:
Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.
Frightful Presence:
Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Fire Breath:
The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.
Legendary Actions
Detect:
The dragon makes a Wisdom (Perception) check.
Tail Attack:
The dragon makes a tail attack.
Wing Attack (Costs 2 Actions):
The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
/api/images/monsters/ancient-red-dragon.png |
Ancient Silver Dragon | Dragon | 23 | Ancient Silver DragonAncient Silver DragonGargantuan Dragon Lawful Good
Armor:
22 (Natural)
Hit points:
487
(25d20+225)
Speed:
Walk (40 ft.), Fly (80 ft.)
STR
30
(10)
DEX
10
(0)
CON
29
(9)
INT
18
(4)
WIS
15
(2)
CHA
23
(6)
Damage Immunities:
cold
Senses:
blindsight (60 ft.), darkvision (120 ft.), passive_perception (26)
Languages:
Common, Draconic
Challenge Rating:
23
(50000 XP)
Proficiency Bonus:
Saving Throw: DEX (7), Saving Throw: CON (16), Saving Throw: WIS (9), Saving Throw: CHA (13), Skill: Arcana (11), Skill: History (11), Skill: Perception (16), Skill: Stealth (7)
Legendary Resistance:
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack:
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite:
Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage.
Claw:
Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.
Tail:
Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.
Frightful Presence:
Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Breath Weapons:
The dragon uses one of the following breath weapons.
Cold Breath. The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 24 Constitution saving throw, taking 67 (15d8) cold damage on a failed save, or half as much damage on a successful one.
Paralyzing Breath. The dragon exhales paralyzing gas in a 90- foot cone. Each creature in that area must succeed on a DC 24 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Change Shape:
The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).
In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.
Legendary Actions
Detect:
The dragon makes a Wisdom (Perception) check.
Tail Attack:
The dragon makes a tail attack.
Wing Attack (Costs 2 Actions):
The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
/api/images/monsters/ancient-silver-dragon.png |
Ancient White Dragon | Dragon | 20 | Ancient White DragonAncient White DragonGargantuan Dragon Chaotic Evil
Armor:
20 (Natural)
Hit points:
333
(18d20+144)
Speed:
Walk (40 ft.), Burrow (40 ft.), Fly (80 ft.), Swim (40 ft.)
STR
26
(8)
DEX
10
(0)
CON
26
(8)
INT
10
(0)
WIS
13
(1)
CHA
14
(2)
Damage Immunities:
cold
Senses:
blindsight (60 ft.), darkvision (120 ft.), passive_perception (23)
Languages:
Common, Draconic
Challenge Rating:
20
(25000 XP)
Proficiency Bonus:
Saving Throw: DEX (6), Saving Throw: CON (14), Saving Throw: WIS (7), Saving Throw: CHA (8), Skill: Perception (13), Skill: Stealth (6)
Ice Walk:
The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.
Legendary Resistance:
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack:
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite:
Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) cold damage.
Claw:
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Tail:
Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Frightful Presence:
Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours .
Cold Breath:
The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (l6d8) cold damage on a failed save, or half as much damage on a successful one.
Legendary Actions
Detect:
The dragon makes a Wisdom (Perception) check.
Tail Attack:
The dragon makes a tail attack.
Wing Attack (Costs 2 Actions):
The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
/api/images/monsters/ancient-white-dragon.png |
Androsphinx | Monstrosity | 17 | AndrosphinxAndrosphinxLarge Monstrosity Lawful Neutral
Armor:
17 (Natural)
Hit points:
199
(19d10+95)
Speed:
Walk (40 ft.), Fly (60 ft.)
STR
22
(6)
DEX
10
(0)
CON
20
(5)
INT
16
(3)
WIS
18
(4)
CHA
23
(6)
Damage Immunities:
psychic, bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities:
Charmed, Frightened
Senses:
truesight (120 ft.), passive_perception (20)
Languages:
Common, Sphinx
Challenge Rating:
17
(18000 XP)
Proficiency Bonus:
Saving Throw: DEX (6), Saving Throw: CON (11), Saving Throw: INT (9), Saving Throw: WIS (10), Skill: Arcana (9), Skill: Perception (10), Skill: Religion (15)
Inscrutable:
The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.
Magic Weapons:
The sphinx's weapon attacks are magical.
Spellcasting:
The sphinx is a 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following cleric spells prepared:
- Cantrips (at will): sacred flame, spare the dying, thaumaturgy
- 1st level (4 slots): command, detect evil and good, detect magic
- 2nd level (3 slots): lesser restoration, zone of truth
- 3rd level (3 slots): dispel magic, tongues
- 4th level (3 slots): banishment, freedom of movement
- 5th level (2 slots): flame strike, greater restoration
- 6th level (1 slot): heroes' feast
Actions
Multiattack:
The sphinx makes two claw attacks.
Claw:
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) slashing damage.
Roar:
The sphinx emits a magical roar. Each time it roars before finishing a long rest, the roar is louder and the effect is different, as detailed below. Each creature within 500 feet of the sphinx and able to hear the roar must make a saving throw.
First Roar. Each creature that fails a DC 18 Wisdom saving throw is frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Second Roar. Each creature that fails a DC 18 Wisdom saving throw is deafened and frightened for 1 minute. A frightened creature is paralyzed and can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Third Roar. Each creature makes a DC 18 Constitution saving throw. On a failed save, a creature takes 44 (8d10) thunder damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.
Legendary Actions
Claw Attack:
The sphinx makes one claw attack.
Teleport (Costs 2 Actions):
The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Cast a Spell (Costs 3 Actions):
The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.
/api/images/monsters/androsphinx.png |
Animated Armor | Construct | 1 | Animated ArmorAnimated ArmorMedium Construct Unaligned
Armor:
18 (Natural)
Hit points:
33
(6d8+6)
Speed:
Walk (25 ft.)
STR
14
(2)
DEX
11
(0)
CON
13
(1)
INT
1
(-5)
WIS
3
(-4)
CHA
1
(-5)
Damage Immunities:
poison, psychic
Condition Immunities:
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses:
blindsight (60 ft. (blind beyond this radius)), passive_perception (6)
Challenge Rating:
1
(200 XP)
Antimagic Susceptibility:
The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance:
While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Actions
Multiattack:
The armor makes two melee attacks.
Slam:
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
/api/images/monsters/animated-armor.png |