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Monstres


Nom Type Niveau de difficulté Description
Aboleth Aberration 10
Aboleth

Aboleth

Large Aberration Lawful Evil


Armure: 17 (Natural)
Points de vie: 135 (18d10+36)
Vitesse: Walk (10 ft.), Swim (40 ft.)

FOR
21 (5)
DEX
9 (-1)
CON
15 (2)
INT
18 (4)
SAG
15 (2)
CHA
18 (4)

Sens: darkvision (120 ft.), passive_perception (20)
Langues: Deep Speech, telepathy 120 ft.
Niveau de difficulté: 10 (5900 XP)
Bonus de maîtrise: Saving Throw: CON (6), Saving Throw: INT (8), Saving Throw: WIS (6), Skill: History (12), Skill: Perception (10)

Amphibious: The aboleth can breathe air and water.
Mucous Cloud: While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee attack while within 5 ft. of it must make a DC 14 Constitution saving throw. On a failure, the creature is diseased for 1d4 hours. The diseased creature can breathe only underwater.
Probing Telepathy: If a creature communicates telepathically with the aboleth, the aboleth learns the creature's greatest desires if the aboleth can see the creature.

Actions

Multiattack: The aboleth makes three tentacle attacks.
Tentacle: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or become diseased. The disease has no effect for 1 minute and can be removed by any magic that cures disease. After 1 minute, the diseased creature's skin becomes translucent and slimy, the creature can't regain hit points unless it is underwater, and the disease can be removed only by heal or another disease-curing spell of 6th level or higher. When the creature is outside a body of water, it takes 6 (1d12) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed.
Tail: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage.
Enslave: The aboleth targets one creature it can see within 30 ft. of it. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the aboleth until the aboleth dies or until it is on a different plane of existence from the target. The charmed target is under the aboleth's control and can't take reactions, and the aboleth and the target can communicate telepathically with each other over any distance. Whenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the aboleth.

Actions légendaires

Detect: The aboleth makes a Wisdom (Perception) check.
Tail Swipe: The aboleth makes one tail attack.
Psychic Drain (Costs 2 Actions): One creature charmed by the aboleth takes 10 (3d6) psychic damage, and the aboleth regains hit points equal to the damage the creature takes.

/api/images/monsters/aboleth.png

Acolyte Humanoid 1/4
Acolyte

Acolyte

Medium Humanoid Any Alignment


Armure: 10 (Dexterity)
Points de vie: 9 (2d8)
Vitesse: Walk (30 ft.)

FOR
10 (0)
DEX
10 (0)
CON
10 (0)
INT
10 (0)
SAG
14 (2)
CHA
11 (0)

Sens: passive_perception (12)
Langues: any one language (usually Common)
Niveau de difficulté: 0.25 (50 XP)
Bonus de maîtrise: Skill: Medicine (4), Skill: Religion (2)

Spellcasting: The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared: - Cantrips (at will): light, sacred flame, thaumaturgy - 1st level (3 slots): bless, cure wounds, sanctuary

Actions

Club: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

/api/images/monsters/acolyte.png

Adult Black Dragon Dragon 14
Adult Black Dragon

Adult Black Dragon

Huge Dragon Chaotic Evil


Armure: 19 (Natural)
Points de vie: 195 (17d12+85)
Vitesse: Walk (40 ft.), Fly (80 ft.), Swim (40 ft.)

FOR
23 (6)
DEX
14 (2)
CON
21 (5)
INT
14 (2)
SAG
13 (1)
CHA
17 (3)

Immunités aux dégâts: acid
Sens: blindsight (60 ft.), darkvision (120 ft.), passive_perception (21)
Langues: Common, Draconic
Niveau de difficulté: 14 (11500 XP)
Bonus de maîtrise: Saving Throw: DEX (7), Saving Throw: CON (10), Saving Throw: WIS (6), Saving Throw: CHA (8), Skill: Perception (11), Skill: Stealth (7)

Amphibious: The dragon can breathe air and water.
Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage.
Claw: Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Tail: Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Acid Breath: The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.

Actions légendaires

Detect: The dragon makes a Wisdom (Perception) check.
Tail Attack: The dragon makes a tail attack.
Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

/api/images/monsters/adult-black-dragon.png

Adult Blue Dragon Dragon 16
Adult Blue Dragon

Adult Blue Dragon

Huge Dragon Lawful Evil


Armure: 19 (Natural)
Points de vie: 225 (18d12+108)
Vitesse: Walk (40 ft.), Burrow (30 ft.), Fly (80 ft.)

FOR
25 (7)
DEX
10 (0)
CON
23 (6)
INT
16 (3)
SAG
15 (2)
CHA
19 (4)

Immunités aux dégâts: lightning
Sens: blindsight (60 ft.), darkvision (120 ft.), passive_perception (22)
Langues: Common, Draconic
Niveau de difficulté: 16 (15000 XP)
Bonus de maîtrise: Saving Throw: DEX (5), Saving Throw: CON (11), Saving Throw: WIS (7), Saving Throw: CHA (9), Skill: Perception (12), Skill: Stealth (5)

Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 5 (1d10) lightning damage.
Claw: Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.
Tail: Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.
Frightful Presence: Each creature of the dragon's choice that is within 120 ft. of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Lightning Breath: The dragon exhales lightning in a 90-foot line that is 5 ft. wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.

Actions légendaires

Detect: The dragon makes a Wisdom (Perception) check.
Tail Attack: The dragon makes a tail attack.
Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

/api/images/monsters/adult-blue-dragon.png

Adult Brass Dragon Dragon 13
Adult Brass Dragon

Adult Brass Dragon

Huge Dragon Chaotic Good


Armure: 18 (Natural)
Points de vie: 172 (15d12+75)
Vitesse: Walk (40 ft.), Burrow (40 ft.), Fly (80 ft.)

FOR
23 (6)
DEX
10 (0)
CON
21 (5)
INT
14 (2)
SAG
13 (1)
CHA
17 (3)

Immunités aux dégâts: fire
Sens: blindsight (60 ft.), darkvision (120 ft.), passive_perception (21)
Langues: Common, Draconic
Niveau de difficulté: 13 (10000 XP)
Bonus de maîtrise: Saving Throw: DEX (5), Saving Throw: CON (10), Saving Throw: WIS (6), Saving Throw: CHA (8), Skill: History (7), Skill: Perception (11), Skill: Persuasion (8), Skill: Stealth (5)

Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
Claw: Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Tail: Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours .
Breath Weapons: The dragon uses one of the following breath weapons. Fire Breath. The dragon exhales fire in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one. Sleep Breath. The dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

Actions légendaires

Detect: The dragon makes a Wisdom (Perception) check.
Tail Attack: The dragon makes a tail attack.
Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

/api/images/monsters/adult-brass-dragon.png

Adult Bronze Dragon Dragon 15
Adult Bronze Dragon

Adult Bronze Dragon

Huge Dragon Lawful Good


Armure: 19 (Natural)
Points de vie: 212 (17d12+102)
Vitesse: Walk (40 ft.), Fly (80 ft.), Swim (40 ft.)

FOR
25 (7)
DEX
10 (0)
CON
23 (6)
INT
16 (3)
SAG
15 (2)
CHA
19 (4)

Immunités aux dégâts: lightning
Sens: blindsight (60 ft.), darkvision (120 ft.), passive_perception (22)
Langues: Common, Draconic
Niveau de difficulté: 15 (13000 XP)
Bonus de maîtrise: Saving Throw: DEX (5), Saving Throw: CON (11), Saving Throw: WIS (7), Saving Throw: CHA (9), Skill: Insight (7), Skill: Perception (12), Skill: Stealth (5)

Amphibious: The dragon can breathe air and water.
Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage.
Claw: Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.
Tail: Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.
Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Breath Weapons: The dragon uses one of the following breath weapons. Lightning Breath. The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one. Repulsion Breath. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.

Actions légendaires

Detect: The dragon makes a Wisdom (Perception) check.
Tail Attack: The dragon makes a tail attack.
Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

/api/images/monsters/adult-bronze-dragon.png

Adult Copper Dragon Dragon 14
Adult Copper Dragon

Adult Copper Dragon

Huge Dragon Chaotic Good


Armure: 18 (Natural)
Points de vie: 184 (16d12+80)
Vitesse: Walk (40 ft.), Climb (40 ft.), Fly (80 ft.)

FOR
23 (6)
DEX
12 (1)
CON
21 (5)
INT
18 (4)
SAG
15 (2)
CHA
17 (3)

Immunités aux dégâts: acid
Sens: blindsight (60 ft.), darkvision (120 ft.), passive_perception (22)
Langues: Common, Draconic
Niveau de difficulté: 14 (11500 XP)
Bonus de maîtrise: Saving Throw: DEX (6), Saving Throw: CON (10), Saving Throw: WIS (7), Saving Throw: CHA (8), Skill: Deception (8), Skill: Perception (12), Skill: Stealth (6)

Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
Claw: Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Tail: Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Breath Weapons: The dragon uses one of the following breath weapons. Acid Breath. The dragon exhales acid in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one. Slowing Breath. The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

Actions légendaires

Detect: The dragon makes a Wisdom (Perception) check.
Tail Attack: The dragon makes a tail attack.
Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

/api/images/monsters/adult-copper-dragon.png

Adult Gold Dragon Dragon 17
Adult Gold Dragon

Adult Gold Dragon

Huge Dragon Lawful Good


Armure: 19 (Natural)
Points de vie: 256 (19d12+133)
Vitesse: Walk (40 ft.), Fly (80 ft.), Swim (40 ft.)

FOR
27 (8)
DEX
14 (2)
CON
25 (7)
INT
16 (3)
SAG
15 (2)
CHA
24 (7)

Immunités aux dégâts: fire
Sens: blindsight (60 ft.), darkvision (120 ft.), passive_perception (24)
Langues: Common, Draconic
Niveau de difficulté: 17 (18000 XP)
Bonus de maîtrise: Saving Throw: DEX (8), Saving Throw: CON (13), Saving Throw: WIS (8), Saving Throw: CHA (13), Skill: Insight (8), Skill: Perception (14), Skill: Persuasion (13), Skill: Stealth (8)

Amphibious: The dragon can breathe air and water.
Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage.
Claw: Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Tail: Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Breath Weapons: The dragon uses one of the following breath weapons. Fire Breath. The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 66 (12d10) fire damage on a failed save, or half as much damage on a successful one. Weakening Breath. The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 21 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Actions légendaires

Detect: The dragon makes a Wisdom (Perception) check.
Tail Attack: The dragon makes a tail attack.
Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

/api/images/monsters/adult-gold-dragon.png

Adult Green Dragon Dragon 15
Adult Green Dragon

Adult Green Dragon

Huge Dragon Lawful Evil


Armure: 19 (Natural)
Points de vie: 207 (18d12+90)
Vitesse: Walk (40 ft.), Fly (80 ft.), Swim (40 ft.)

FOR
23 (6)
DEX
12 (1)
CON
21 (5)
INT
18 (4)
SAG
15 (2)
CHA
17 (3)

Immunités aux dégâts: poison
Immunités aux conditions: Poisoned
Sens: blindsight (60 ft.), darkvision (120 ft.), passive_perception (22)
Langues: Common, Draconic
Niveau de difficulté: 15 (13000 XP)
Bonus de maîtrise: Saving Throw: DEX (6), Saving Throw: CON (10), Saving Throw: WIS (7), Saving Throw: CHA (8), Skill: Deception (8), Skill: Insight (7), Skill: Perception (12), Skill: Persuasion (8), Skill: Stealth (6)

Amphibious: The dragon can breathe air and water.
Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 7 (2d6) poison damage.
Claw: Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Tail: Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours .
Poison Breath: The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 56 (16d6) poison damage on a failed save, or half as much damage on a successful one.

Actions légendaires

Detect: The dragon makes a Wisdom (Perception) check.
Tail Attack: The dragon makes a tail attack.
Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

/api/images/monsters/adult-green-dragon.png

Adult Red Dragon Dragon 17
Adult Red Dragon

Adult Red Dragon

Huge Dragon Chaotic Evil


Armure: 19 (Natural)
Points de vie: 256 (19d12+133)
Vitesse: Walk (40 ft.), Climb (40 ft.), Fly (80 ft.)

FOR
27 (8)
DEX
10 (0)
CON
25 (7)
INT
16 (3)
SAG
13 (1)
CHA
21 (5)

Immunités aux dégâts: fire
Sens: blindsight (60 ft.), darkvision (120 ft.), passive_perception (23)
Langues: Common, Draconic
Niveau de difficulté: 17 (18000 XP)
Bonus de maîtrise: Saving Throw: DEX (6), Saving Throw: CON (13), Saving Throw: WIS (7), Saving Throw: CHA (11), Skill: Perception (13), Skill: Stealth (6)

Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.
Claw: Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Tail: Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Frightful Presence: Each creature of the dragon's choice that is within 120 ft. of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Fire Breath: The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.

Actions légendaires

Detect: The dragon makes a Wisdom (Perception) check.
Tail Attack: The dragon makes a tail attack.
Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

/api/images/monsters/adult-red-dragon.png

Adult Silver Dragon Dragon 16
Adult Silver Dragon

Adult Silver Dragon

Huge Dragon Lawful Good


Armure: 19 (Natural)
Points de vie: 243 (18d12+126)
Vitesse: Walk (40 ft.), Fly (80 ft.)

FOR
27 (8)
DEX
10 (0)
CON
25 (7)
INT
16 (3)
SAG
13 (1)
CHA
21 (5)

Immunités aux dégâts: cold
Sens: blindsight (60 ft.), darkvision (120 ft.), passive_perception (21)
Langues: Common, Draconic
Niveau de difficulté: 16 (15000 XP)
Bonus de maîtrise: Saving Throw: DEX (5), Saving Throw: CON (12), Saving Throw: WIS (6), Saving Throw: CHA (10), Skill: Arcana (8), Skill: History (8), Skill: Perception (11), Skill: Stealth (5)

Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage.
Claw: Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Tail: Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Breath Weapons: The dragon uses one of the following breath weapons. Cold Breath. The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 58 (13d8) cold damage on a failed save, or half as much damage on a successful one. Paralyzing Breath. The dragon exhales paralyzing gas in a 60-foot cone. Each creature in that area must succeed on a DC 20 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Actions légendaires

Detect: The dragon makes a Wisdom (Perception) check.
Tail Attack: The dragon makes a tail attack.
Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

/api/images/monsters/adult-silver-dragon.png

Adult White Dragon Dragon 13
Adult White Dragon

Adult White Dragon

Huge Dragon Chaotic Evil


Armure: 18 (Natural)
Points de vie: 200 (16d12+96)
Vitesse: Walk (40 ft.), Burrow (30 ft.), Fly (80 ft.), Swim (40 ft.)

FOR
22 (6)
DEX
10 (0)
CON
22 (6)
INT
8 (-1)
SAG
12 (1)
CHA
12 (1)

Immunités aux dégâts: cold
Sens: blindsight (60 ft.), darkvision (120 ft.), passive_perception (21)
Langues: Common, Draconic
Niveau de difficulté: 13 (10000 XP)
Bonus de maîtrise: Saving Throw: DEX (5), Saving Throw: CON (11), Saving Throw: WIS (6), Saving Throw: CHA (6), Skill: Perception (11), Skill: Stealth (5)

Ice Walk: The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.
Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) cold damage.
Claw: Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Tail: Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
Frightful Presence: Each creature of the dragon's choice that is within 120 ft. of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Cold Breath: The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.

Actions légendaires

Detect: The dragon makes a Wisdom (Perception) check.
Tail Attack: The dragon makes a tail attack.
Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

/api/images/monsters/adult-white-dragon.png

Air Elemental Elemental 5
Air Elemental

Air Elemental

Large Elemental Neutral


Armure: 15 (Dexterity)
Points de vie: 90 (12d10+24)
Vitesse: Fly (90 ft.), Hover (1)

FOR
14 (2)
DEX
20 (5)
CON
14 (2)
INT
6 (-2)
SAG
10 (0)
CHA
6 (-2)

Résistances aux dégâts: lightning, thunder, bludgeoning, piercing, and slashing from nonmagical weapons
Immunités aux dégâts: poison
Immunités aux conditions: Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Sens: darkvision (60 ft.), passive_perception (10)
Langues: Auran
Niveau de difficulté: 5 (1800 XP)

Air Form: The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack: The elemental makes two slam attacks.
Slam: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Whirlwind: Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone. If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.

/api/images/monsters/air-elemental.png

Ancient Black Dragon Dragon 21
Ancient Black Dragon

Ancient Black Dragon

Gargantuan Dragon Chaotic Evil


Armure: 22 (Natural)
Points de vie: 367 (21d20+147)
Vitesse: Walk (40 ft.), Fly (80 ft.), Swim (40 ft.)

FOR
27 (8)
DEX
14 (2)
CON
25 (7)
INT
16 (3)
SAG
15 (2)
CHA
19 (4)

Immunités aux dégâts: acid
Sens: blindsight (60 ft.), darkvision (120 ft.), passive_perception (26)
Langues: Common, Draconic
Niveau de difficulté: 21 (33000 XP)
Bonus de maîtrise: Saving Throw: DEX (9), Saving Throw: CON (14), Saving Throw: WIS (9), Saving Throw: CHA (11), Skill: Perception (16), Skill: Stealth (9)

Amphibious: The dragon can breathe air and water.
Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack:+ 15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) acid damage.
Claw: Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Tail: Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Acid Breath: The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one.

Actions légendaires

Detect: The dragon makes a Wisdom (Perception) check.
Tail Attack: The dragon makes a tail attack.
Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

/api/images/monsters/ancient-black-dragon.png

Ancient Blue Dragon Dragon 23
Ancient Blue Dragon

Ancient Blue Dragon

Gargantuan Dragon Lawful Evil


Armure: 22 (Natural)
Points de vie: 481 (26d20+208)
Vitesse: Walk (40 ft.), Burrow (40 ft.), Fly (80 ft.)

FOR
29 (9)
DEX
10 (0)
CON
27 (8)
INT
18 (4)
SAG
17 (3)
CHA
21 (5)

Immunités aux dégâts: lightning
Sens: blindsight (60 ft.), darkvision (120 ft.), passive_perception (27)
Langues: Common, Draconic
Niveau de difficulté: 23 (50000 XP)
Bonus de maîtrise: Saving Throw: DEX (7), Saving Throw: CON (15), Saving Throw: WIS (10), Saving Throw: CHA (12), Skill: Perception (17), Skill: Stealth (7)

Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 11 (2d10) lightning damage.
Claw: Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage.
Tail: Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.
Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Lightning Breath: The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.

Actions légendaires

Detect: The dragon makes a Wisdom (Perception) check.
Tail Attack: The dragon makes a tail attack.
Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

/api/images/monsters/ancient-blue-dragon.png

Ancient Brass Dragon Dragon 20
Ancient Brass Dragon

Ancient Brass Dragon

Gargantuan Dragon Chaotic Good


Armure: 20 (Natural)
Points de vie: 297 (17d20+119)
Vitesse: Walk (40 ft.), Burrow (40 ft.), Fly (80 ft.)

FOR
27 (8)
DEX
10 (0)
CON
25 (7)
INT
16 (3)
SAG
15 (2)
CHA
19 (4)

Immunités aux dégâts: fire
Sens: blindsight (60 ft.), darkvision (120 ft.), passive_perception (24)
Langues: Common, Draconic
Niveau de difficulté: 20 (25000 XP)
Bonus de maîtrise: Saving Throw: DEX (6), Saving Throw: CON (13), Saving Throw: WIS (8), Saving Throw: CHA (10), Skill: History (9), Skill: Perception (14), Skill: Persuasion (10), Skill: Stealth (6)

Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage.
Claw: Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Tail: Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Breath Weapons: The dragon uses one of the following breath weapons: Fire Breath. The dragon exhales fire in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one. Sleep Breath. The dragon exhales sleep gas in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
Change Shape: The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

Actions légendaires

Detect: The dragon makes a Wisdom (Perception) check.
Tail Attack: The dragon makes a tail attack.
Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

/api/images/monsters/ancient-brass-dragon.png

Ancient Bronze Dragon Dragon 22
Ancient Bronze Dragon

Ancient Bronze Dragon

Gargantuan Dragon Lawful Good


Armure: 22 (Natural)
Points de vie: 444 (24d20+192)
Vitesse: Walk (40 ft.), Fly (80 ft.), Swim (40 ft.)

FOR
29 (9)
DEX
10 (0)
CON
27 (8)
INT
18 (4)
SAG
17 (3)
CHA
21 (5)

Immunités aux dégâts: lightning
Sens: blindsight (60 ft.), darkvision (120 ft.), passive_perception (27)
Langues: Common, Draconic
Niveau de difficulté: 22 (41000 XP)
Bonus de maîtrise: Saving Throw: DEX (7), Saving Throw: CON (15), Saving Throw: WIS (10), Saving Throw: CHA (12), Skill: Insight (10), Skill: Perception (17), Skill: Stealth (7)

Amphibious: The dragon can breathe air and water.
Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage.
Claw: Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage.
Tail: Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.
Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Breath Weapons: The dragon uses one of the following breath weapons. Lightning Breath. The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one. Repulsion Breath. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 23 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.
Change Shape: The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

Actions légendaires

Detect: The dragon makes a Wisdom (Perception) check.
Tail Attack: The dragon makes a tail attack.
Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

/api/images/monsters/ancient-bronze-dragon.png

Ancient Copper Dragon Dragon 21
Ancient Copper Dragon

Ancient Copper Dragon

Gargantuan Dragon Chaotic Good


Armure: 21 (Natural)
Points de vie: 350 (20d20+140)
Vitesse: Walk (40 ft.), Climb (40 ft.), Fly (80 ft.)

FOR
27 (8)
DEX
12 (1)
CON
25 (7)
INT
20 (5)
SAG
17 (3)
CHA
19 (4)

Immunités aux dégâts: acid
Sens: blindsight (60 ft.), darkvision (120 ft.), passive_perception (27)
Langues: Common, Draconic
Niveau de difficulté: 21 (33000 XP)
Bonus de maîtrise: Saving Throw: DEX (8), Saving Throw: CON (14), Saving Throw: WIS (10), Saving Throw: CHA (11), Skill: Deception (11), Skill: Perception (17), Skill: Stealth (8)

Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage.
Claw: Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Tail: Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Breath Weapons: The dragon uses one of the following breath weapons. Acid Breath. The dragon exhales acid in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 63 (14d8) acid damage on a failed save, or half as much damage on a successful one. Slowing Breath. The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 22 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.
Change Shape: The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

Actions légendaires

Detect: The dragon makes a Wisdom (Perception) check.
Tail Attack: The dragon makes a tail attack.
Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

/api/images/monsters/ancient-copper-dragon.png

Ancient Gold Dragon Dragon 24
Ancient Gold Dragon

Ancient Gold Dragon

Gargantuan Dragon Lawful Good


Armure: 22 (Natural)
Points de vie: 546 (28d20+252)
Vitesse: Walk (40 ft.), Fly (80 ft.), Swim (40 ft.)

FOR
30 (10)
DEX
14 (2)
CON
29 (9)
INT
18 (4)
SAG
17 (3)
CHA
28 (9)

Immunités aux dégâts: fire
Sens: blindsight (60 ft.), darkvision (120 ft.), passive_perception (27)
Langues: Common, Draconic
Niveau de difficulté: 24 (62000 XP)
Bonus de maîtrise: Saving Throw: DEX (9), Saving Throw: CON (16), Saving Throw: WIS (10), Saving Throw: CHA (16), Skill: Insight (10), Skill: Perception (17), Skill: Persuasion (16), Skill: Stealth (9)

Amphibious: The dragon can breathe air and water.
Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage.
Claw: Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.
Tail: Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.
Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Breath Weapons: The dragon uses one of the following breath weapons. Fire Breath. The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 71 (13d10) fire damage on a failed save, or half as much damage on a successful one. Weakening Breath. The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 24 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Change Shape: The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

Actions légendaires

Detect: The dragon makes a Wisdom (Perception) check.
Tail Attack: The dragon makes a tail attack.
Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

/api/images/monsters/ancient-gold-dragon.png

Ancient Green Dragon Dragon 22
Ancient Green Dragon

Ancient Green Dragon

Gargantuan Dragon Lawful Evil


Armure: 21 (Natural)
Points de vie: 385 (22d20+154)
Vitesse: Walk (40 ft.), Fly (80 ft.), Swim (40 ft.)

FOR
27 (8)
DEX
12 (1)
CON
25 (7)
INT
20 (5)
SAG
17 (3)
CHA
19 (4)

Immunités aux dégâts: poison
Immunités aux conditions: Poisoned
Sens: blindsight (60 ft.), darkvision (120 ft.), passive_perception (27)
Langues: Common, Draconic
Niveau de difficulté: 22 (41000 XP)
Bonus de maîtrise: Saving Throw: DEX (8), Saving Throw: CON (14), Saving Throw: WIS (10), Saving Throw: CHA (11), Skill: Deception (11), Skill: Insight (10), Skill: Perception (17), Skill: Persuasion (11), Skill: Stealth (8)

Amphibious: The dragon can breathe air and water.
Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 10 (3d6) poison damage.
Claw: Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) slashing damage.
Tail: Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Poison Breath: The dragon exhales poisonous gas in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 77 (22d6) poison damage on a failed save, or half as much damage on a successful one.

Actions légendaires

Detect: The dragon makes a Wisdom (Perception) check.
Tail Attack: The dragon makes a tail attack.
Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

/api/images/monsters/ancient-green-dragon.png

Ancient Red Dragon Dragon 24
Ancient Red Dragon

Ancient Red Dragon

Gargantuan Dragon Chaotic Evil


Armure: 22 (Natural)
Points de vie: 546 (28d20+252)
Vitesse: Walk (40 ft.), Climb (40 ft.), Fly (80 ft.)

FOR
30 (10)
DEX
10 (0)
CON
29 (9)
INT
18 (4)
SAG
15 (2)
CHA
23 (6)

Immunités aux dégâts: fire
Sens: blindsight (60 ft.), darkvision (120 ft.), passive_perception (26)
Langues: Common, Draconic
Niveau de difficulté: 24 (62000 XP)
Bonus de maîtrise: Saving Throw: DEX (7), Saving Throw: CON (16), Saving Throw: WIS (9), Saving Throw: CHA (13), Skill: Perception (16), Skill: Stealth (7)

Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage.
Claw: Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.
Tail: Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.
Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Fire Breath: The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.

Actions légendaires

Detect: The dragon makes a Wisdom (Perception) check.
Tail Attack: The dragon makes a tail attack.
Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

/api/images/monsters/ancient-red-dragon.png

Ancient Silver Dragon Dragon 23
Ancient Silver Dragon

Ancient Silver Dragon

Gargantuan Dragon Lawful Good


Armure: 22 (Natural)
Points de vie: 487 (25d20+225)
Vitesse: Walk (40 ft.), Fly (80 ft.)

FOR
30 (10)
DEX
10 (0)
CON
29 (9)
INT
18 (4)
SAG
15 (2)
CHA
23 (6)

Immunités aux dégâts: cold
Sens: blindsight (60 ft.), darkvision (120 ft.), passive_perception (26)
Langues: Common, Draconic
Niveau de difficulté: 23 (50000 XP)
Bonus de maîtrise: Saving Throw: DEX (7), Saving Throw: CON (16), Saving Throw: WIS (9), Saving Throw: CHA (13), Skill: Arcana (11), Skill: History (11), Skill: Perception (16), Skill: Stealth (7)

Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage.
Claw: Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.
Tail: Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.
Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Breath Weapons: The dragon uses one of the following breath weapons. Cold Breath. The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 24 Constitution saving throw, taking 67 (15d8) cold damage on a failed save, or half as much damage on a successful one. Paralyzing Breath. The dragon exhales paralyzing gas in a 90- foot cone. Each creature in that area must succeed on a DC 24 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Change Shape: The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

Actions légendaires

Detect: The dragon makes a Wisdom (Perception) check.
Tail Attack: The dragon makes a tail attack.
Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

/api/images/monsters/ancient-silver-dragon.png

Ancient White Dragon Dragon 20
Ancient White Dragon

Ancient White Dragon

Gargantuan Dragon Chaotic Evil


Armure: 20 (Natural)
Points de vie: 333 (18d20+144)
Vitesse: Walk (40 ft.), Burrow (40 ft.), Fly (80 ft.), Swim (40 ft.)

FOR
26 (8)
DEX
10 (0)
CON
26 (8)
INT
10 (0)
SAG
13 (1)
CHA
14 (2)

Immunités aux dégâts: cold
Sens: blindsight (60 ft.), darkvision (120 ft.), passive_perception (23)
Langues: Common, Draconic
Niveau de difficulté: 20 (25000 XP)
Bonus de maîtrise: Saving Throw: DEX (6), Saving Throw: CON (14), Saving Throw: WIS (7), Saving Throw: CHA (8), Skill: Perception (13), Skill: Stealth (6)

Ice Walk: The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.
Legendary Resistance: If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) cold damage.
Claw: Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Tail: Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours .
Cold Breath: The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (l6d8) cold damage on a failed save, or half as much damage on a successful one.

Actions légendaires

Detect: The dragon makes a Wisdom (Perception) check.
Tail Attack: The dragon makes a tail attack.
Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

/api/images/monsters/ancient-white-dragon.png

Androsphinx Monstrosity 17
Androsphinx

Androsphinx

Large Monstrosity Lawful Neutral


Armure: 17 (Natural)
Points de vie: 199 (19d10+95)
Vitesse: Walk (40 ft.), Fly (60 ft.)

FOR
22 (6)
DEX
10 (0)
CON
20 (5)
INT
16 (3)
SAG
18 (4)
CHA
23 (6)

Immunités aux dégâts: psychic, bludgeoning, piercing, and slashing from nonmagical weapons
Immunités aux conditions: Charmed, Frightened
Sens: truesight (120 ft.), passive_perception (20)
Langues: Common, Sphinx
Niveau de difficulté: 17 (18000 XP)
Bonus de maîtrise: Saving Throw: DEX (6), Saving Throw: CON (11), Saving Throw: INT (9), Saving Throw: WIS (10), Skill: Arcana (9), Skill: Perception (10), Skill: Religion (15)

Inscrutable: The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.
Magic Weapons: The sphinx's weapon attacks are magical.
Spellcasting: The sphinx is a 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following cleric spells prepared: - Cantrips (at will): sacred flame, spare the dying, thaumaturgy - 1st level (4 slots): command, detect evil and good, detect magic - 2nd level (3 slots): lesser restoration, zone of truth - 3rd level (3 slots): dispel magic, tongues - 4th level (3 slots): banishment, freedom of movement - 5th level (2 slots): flame strike, greater restoration - 6th level (1 slot): heroes' feast

Actions

Multiattack: The sphinx makes two claw attacks.
Claw: Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) slashing damage.
Roar: The sphinx emits a magical roar. Each time it roars before finishing a long rest, the roar is louder and the effect is different, as detailed below. Each creature within 500 feet of the sphinx and able to hear the roar must make a saving throw. First Roar. Each creature that fails a DC 18 Wisdom saving throw is frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Second Roar. Each creature that fails a DC 18 Wisdom saving throw is deafened and frightened for 1 minute. A frightened creature is paralyzed and can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Third Roar. Each creature makes a DC 18 Constitution saving throw. On a failed save, a creature takes 44 (8d10) thunder damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.

Actions légendaires

Claw Attack: The sphinx makes one claw attack.
Teleport (Costs 2 Actions): The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Cast a Spell (Costs 3 Actions): The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.

/api/images/monsters/androsphinx.png

Animated Armor Construct 1
Animated Armor

Animated Armor

Medium Construct Unaligned


Armure: 18 (Natural)
Points de vie: 33 (6d8+6)
Vitesse: Walk (25 ft.)

FOR
14 (2)
DEX
11 (0)
CON
13 (1)
INT
1 (-5)
SAG
3 (-4)
CHA
1 (-5)

Immunités aux dégâts: poison, psychic
Immunités aux conditions: Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Sens: blindsight (60 ft. (blind beyond this radius)), passive_perception (6)
Niveau de difficulté: 1 (200 XP)

Antimagic Susceptibility: The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance: While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Actions

Multiattack: The armor makes two melee attacks.
Slam: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

/api/images/monsters/animated-armor.png


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© Conçu par Le Mage Amical et ses apprentis. (2025)