Monsters
Name | Type | Challenge rating | Description |
---|---|---|---|
Young Brass Dragon | Dragon | 6 | Young Brass DragonYoung Brass DragonLarge Dragon Chaotic Good
Armor:
17 (Natural)
Hit points:
110
(13d10+39)
Speed:
Walk (40 ft.), Burrow (20 ft.), Fly (80 ft.)
STR
19
(4)
DEX
10
(0)
CON
17
(3)
INT
12
(1)
WIS
11
(0)
CHA
15
(2)
Damage Immunities:
fire
Senses:
blindsight (30 ft.), darkvision (120 ft.), passive_perception (16)
Languages:
Common, Draconic
Challenge Rating:
6
(2300 XP)
Proficiency Bonus:
Saving Throw: DEX (3), Saving Throw: CON (6), Saving Throw: WIS (3), Saving Throw: CHA (5), Skill: Perception (6), Skill: Persuasion (5), Skill: Stealth (3)
Actions
Multiattack:
The dragon makes three attacks: one with its bite and two with its claws.
Bite:
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Claw:
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Breath Weapons:
The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.
Sleep Breath. The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
/api/images/monsters/young-brass-dragon.png |
Young Bronze Dragon | Dragon | 8 | Young Bronze DragonYoung Bronze DragonLarge Dragon Lawful Good
Armor:
18 (Natural)
Hit points:
142
(15d10+60)
Speed:
Walk (40 ft.), Fly (80 ft.), Swim (40 ft.)
STR
21
(5)
DEX
10
(0)
CON
19
(4)
INT
14
(2)
WIS
13
(1)
CHA
17
(3)
Damage Immunities:
lightning
Senses:
blindsight (30 ft.), darkvision (120 ft.), passive_perception (17)
Languages:
Common, Draconic
Challenge Rating:
8
(3900 XP)
Proficiency Bonus:
Saving Throw: DEX (3), Saving Throw: CON (7), Saving Throw: WIS (4), Saving Throw: CHA (6), Skill: Insight (4), Skill: Perception (7), Skill: Stealth (3)
Amphibious:
The dragon can breathe air and water.
Actions
Multiattack:
The dragon makes three attacks: one with its bite and two with its claws.
Bite:
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.
Claw:
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Breath Weapons:
The dragon uses one of the following breath weapons.
Lightning Breath. The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.
Repulsion Breath. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 15 Strength saving throw. On a failed save, the creature is pushed 40 feet away from the dragon.
/api/images/monsters/young-bronze-dragon.png |
Young Copper Dragon | Dragon | 7 | Young Copper DragonYoung Copper DragonLarge Dragon Chaotic Good
Armor:
17 (Natural)
Hit points:
119
(14d10+42)
Speed:
Walk (40 ft.), Climb (40 ft.), Fly (80 ft.)
STR
19
(4)
DEX
12
(1)
CON
17
(3)
INT
16
(3)
WIS
13
(1)
CHA
15
(2)
Damage Immunities:
acid
Senses:
blindsight (30 ft.), darkvision (120 ft.), passive_perception (17)
Languages:
Common, Draconic
Challenge Rating:
7
(2900 XP)
Proficiency Bonus:
Saving Throw: DEX (4), Saving Throw: CON (6), Saving Throw: WIS (4), Saving Throw: CHA (5), Skill: Deception (5), Skill: Perception (7), Skill: Stealth (4)
Actions
Multiattack:
The dragon makes three attacks: one with its bite and two with its claws.
Bite:
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Claw:
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Breath Weapons:
The dragon uses one of the following breath weapons.
Acid Breath. The dragon exhales acid in an 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 40 (9d8) acid damage on a failed save, or half as much damage on a successful one.
Slowing Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.
/api/images/monsters/young-copper-dragon.png |
Young Gold Dragon | Dragon | 10 | Young Gold DragonYoung Gold DragonLarge Dragon Lawful Good
Armor:
18 (Natural)
Hit points:
178
(17d10+85)
Speed:
Walk (40 ft.), Fly (80 ft.), Swim (40 ft.)
STR
23
(6)
DEX
14
(2)
CON
21
(5)
INT
16
(3)
WIS
13
(1)
CHA
20
(5)
Damage Immunities:
fire
Senses:
blindsight (30 ft.), darkvision (120 ft.), passive_perception (19)
Languages:
Common, Draconic
Challenge Rating:
10
(5900 XP)
Proficiency Bonus:
Saving Throw: DEX (6), Saving Throw: CON (9), Saving Throw: WIS (5), Saving Throw: CHA (9), Skill: Insight (5), Skill: Perception (9), Skill: Persuasion (9), Skill: Stealth (6)
Amphibious:
The dragon can breathe air and water.
Actions
Multiattack:
The dragon makes three attacks: one with its bite and two with its claws.
Bite:
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
Claw:
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Breath Weapons:
The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one.
Weakening Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
/api/images/monsters/young-gold-dragon.png |
Young Green Dragon | Dragon | 8 | Young Green DragonYoung Green DragonLarge Dragon Lawful Evil
Armor:
18 (Natural)
Hit points:
136
(16d10+48)
Speed:
Walk (40 ft.), Fly (80 ft.), Swim (40 ft.)
STR
19
(4)
DEX
12
(1)
CON
17
(3)
INT
16
(3)
WIS
13
(1)
CHA
15
(2)
Damage Immunities:
poison
Condition Immunities:
Poisoned
Senses:
blindsight (30 ft.), darkvision (120 ft.), passive_perception (17)
Languages:
Common, Draconic
Challenge Rating:
8
(3900 XP)
Proficiency Bonus:
Saving Throw: DEX (4), Saving Throw: CON (6), Saving Throw: WIS (4), Saving Throw: CHA (5), Skill: Deception (5), Skill: Perception (7), Skill: Stealth (4)
Amphibious:
The dragon can breathe air and water.
Actions
Multiattack:
The dragon makes three attacks: one with its bite and two with its claws.
Bite:
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 7 (2d6) poison damage.
Claw:
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Poison Breath:
The dragon exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.
/api/images/monsters/young-green-dragon.png |
Young Red Dragon | Dragon | 10 | Young Red DragonYoung Red DragonLarge Dragon Chaotic Evil
Armor:
18 (Natural)
Hit points:
178
(17d10+85)
Speed:
Walk (40 ft.), Climb (40 ft.), Fly (80 ft.)
STR
23
(6)
DEX
10
(0)
CON
21
(5)
INT
14
(2)
WIS
11
(0)
CHA
19
(4)
Damage Immunities:
fire
Senses:
blindsight (30 ft.), darkvision (120 ft.), passive_perception (18)
Languages:
Common, Draconic
Challenge Rating:
10
(5900 XP)
Proficiency Bonus:
Saving Throw: DEX (4), Saving Throw: CON (9), Saving Throw: WIS (4), Saving Throw: CHA (8), Skill: Perception (8), Skill: Stealth (4)
Actions
Multiattack:
The dragon makes three attacks: one with its bite and two with its claws.
Bite:
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 3 (1d6) fire damage.
Claw:
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Fire Breath:
The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.
/api/images/monsters/young-red-dragon.png |
Young Silver Dragon | Dragon | 9 | Young Silver DragonYoung Silver DragonLarge Dragon Lawful Good
Armor:
18 (Natural)
Hit points:
168
(16d10+80)
Speed:
Walk (40 ft.), Fly (80 ft.)
STR
23
(6)
DEX
10
(0)
CON
21
(5)
INT
14
(2)
WIS
11
(0)
CHA
19
(4)
Damage Immunities:
cold
Senses:
blindsight (30 ft.), darkvision (120 ft.), passive_perception (18)
Languages:
Common, Draconic
Challenge Rating:
9
(5000 XP)
Proficiency Bonus:
Saving Throw: DEX (4), Saving Throw: CON (9), Saving Throw: WIS (4), Saving Throw: CHA (8), Skill: Arcana (6), Skill: History (6), Skill: Perception (8), Skill: Stealth (4)
Actions
Multiattack:
The dragon makes three attacks: one with its bite and two with its claws.
Bite:
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
Claw:
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Breath Weapons:
The dragon uses one of the following breath weapons.
Cold Breath. The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.
Paralyzing Breath. The dragon exhales paralyzing gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
/api/images/monsters/young-silver-dragon.png |
Young White Dragon | Dragon | 6 | Young White DragonYoung White DragonLarge Dragon Chaotic Evil
Armor:
17 (Natural)
Hit points:
133
(14d10+56)
Speed:
Walk (40 ft.), Burrow (20 ft.), Fly (80 ft.), Swim (40 ft.)
STR
18
(4)
DEX
10
(0)
CON
18
(4)
INT
6
(-2)
WIS
11
(0)
CHA
12
(1)
Damage Immunities:
cold
Senses:
blindsight (30 ft.), darkvision (120 ft.), passive_perception (16)
Languages:
Common, Draconic
Challenge Rating:
6
(2300 XP)
Proficiency Bonus:
Saving Throw: DEX (3), Saving Throw: CON (7), Saving Throw: WIS (3), Saving Throw: CHA (4), Skill: Perception (6), Skill: Stealth (3)
Ice Walk:
The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.
Actions
Multiattack:
The dragon makes three attacks: one with its bite and two with its claws.
Bite:
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) cold damage.
Claw:
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Cold Breath:
The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.
/api/images/monsters/young-white-dragon.png |
Zombie | Undead | 1/4 | ZombieZombieMedium Undead Neutral Evil
Armor:
8 (Dexterity)
Hit points:
22
(3d8+9)
Speed:
Walk (20 ft.)
STR
13
(1)
DEX
6
(-2)
CON
16
(3)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Damage Immunities:
poison
Condition Immunities:
Poisoned
Senses:
darkvision (60 ft.), passive_perception (8)
Languages:
understands all languages it spoke in life but can't speak
Challenge Rating:
0.25
(50 XP)
Proficiency Bonus:
Saving Throw: WIS (0)
Undead Fortitude:
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Slam:
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
/api/images/monsters/zombie.png |