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Équipements


Nom Rareté Type Magique Coût (Coût recommandé) Description
Potion of Heroism Rare Potion Oui 5 000 Or (180 Or)
Potion of Heroism
Rare
Potion
Oui
5 000 Or
180 Or
0 lbs

Potion, rare

For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.

Potion of Invisibility Very Rare Potion Oui 50 000 Or (180 Or)
Potion of Invisibility
Very Rare
Potion
Oui
50 000 Or
180 Or
0 lbs

Potion, very rare

This potion's container looks empty but feels as though it holds liquid. When you drink it, you become invisible for 1 hour. Anything you wear or carry is invisible with you. The effect ends early if you attack or cast a spell.

Potion of Mind Reading Rare Potion Oui 5 000 Or (180 Or)
Potion of Mind Reading
Rare
Potion
Oui
5 000 Or
180 Or
0 lbs

Potion, rare

When you drink this potion, you gain the effect of the detect thoughts spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it.

Potion of Poison Uncommon Potion Oui 500 Or (100 Or)
Potion of Poison
Uncommon
Potion
Oui
500 Or
100 Or
0 lbs

Potion, uncommon

This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature.

If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.

Potion of Resistance Uncommon Potion Oui 500 Or (À la discrétion du MJ)
Potion of Resistance
Uncommon
Potion
Oui
500 Or
À la discrétion du MJ
0 lbs

Potion, uncommon

When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below.

| d10 | Damage Type |

|---|---|

| 1 | Acid |

| 2 | Cold |

| 3 | Fire |

| 4 | Force |

| 5 | Lightning |

| 6 | Necrotic |

| 7 | Poison |

| 8 | Psychic |

| 9 | Radiant |

| 10 | Thunder |

Potion of Acid Resistance Uncommon Potion Oui 500 Or (300 Or)
Potion of Acid Resistance
Uncommon
Potion
Oui
500 Or
300 Or
0 lbs

Potion, uncommon

When you drink this potion, you gain resistance to acid damage for 1 hour.

Potion of Cold Resistance Uncommon Potion Oui 500 Or (300 Or)
Potion of Cold Resistance
Uncommon
Potion
Oui
500 Or
300 Or
0 lbs

Potion, uncommon

When you drink this potion, you gain resistance to cold damage for 1 hour.

Potion of Fire Resistance Uncommon Potion Oui 500 Or (300 Or)
Potion of Fire Resistance
Uncommon
Potion
Oui
500 Or
300 Or
0 lbs

Potion, uncommon

When you drink this potion, you gain resistance to fire damage for 1 hour.

Potion of Force Resistance Uncommon Potion Oui 500 Or (300 Or)
Potion of Force Resistance
Uncommon
Potion
Oui
500 Or
300 Or
0 lbs

Potion, uncommon

When you drink this potion, you gain resistance to force damage for 1 hour.

Potion of Lightning Resistance Uncommon Potion Oui 500 Or (300 Or)
Potion of Lightning Resistance
Uncommon
Potion
Oui
500 Or
300 Or
0 lbs

Potion, uncommon

When you drink this potion, you gain resistance to lightning damage for 1 hour.

Potion of Necrotic Resistance Uncommon Potion Oui 500 Or (300 Or)
Potion of Necrotic Resistance
Uncommon
Potion
Oui
500 Or
300 Or
0 lbs

Potion, uncommon

When you drink this potion, you gain resistance to necrotic damage for 1 hour.

Potion of Poison Resistance Uncommon Potion Oui 500 Or (300 Or)
Potion of Poison Resistance
Uncommon
Potion
Oui
500 Or
300 Or
0 lbs

Potion, uncommon

When you drink this potion, you gain resistance to poison damage for 1 hour.

Potion of Psychic Resistance Uncommon Potion Oui 500 Or (300 Or)
Potion of Psychic Resistance
Uncommon
Potion
Oui
500 Or
300 Or
0 lbs

Potion, uncommon

When you drink this potion, you gain resistance to psychic damage for 1 hour.

Potion of Radiant Resistance Uncommon Potion Oui 500 Or (300 Or)
Potion of Radiant Resistance
Uncommon
Potion
Oui
500 Or
300 Or
0 lbs

Potion, uncommon

When you drink this potion, you gain resistance to radiant damage for 1 hour.

Potion of Thunder Resistance Uncommon Potion Oui 500 Or (300 Or)
Potion of Thunder Resistance
Uncommon
Potion
Oui
500 Or
300 Or
0 lbs

Potion, uncommon

When you drink this potion, you gain resistance to thunder damage for 1 hour.

Potion of Speed Very Rare Potion Oui 50 000 Or (400 Or)
Potion of Speed
Very Rare
Potion
Oui
50 000 Or
400 Or
0 lbs

Potion, very rare

When you drink this potion, you gain the effect of the haste spell for 1 minute (no concentration required). The potion's yellow fluid is streaked with black and swirls on its own.

Potion of Water Breathing Uncommon Potion Oui 500 Or (180 Or)
Potion of Water Breathing
Uncommon
Potion
Oui
500 Or
180 Or
0 lbs

Potion, uncommon

You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.

Potter's Tools Common Tools Non 10 Or (10 Or)
Potter's Tools
Common
Tools
Non
10 Or
10 Or
30 lbs

These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

Pouch Common Adventuring Gear Non 5 Argent (5 Argent)
Pouch
Common
Adventuring Gear
Non
5 Argent
5 Argent
10 lbs

A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch (described earlier in this section).

Priest's Pack Common Adventuring Gear Non 19 Or (19 Or)
Priest's Pack
Common
Adventuring Gear
Non
19 Or
19 Or
0 lbs

Quarterstaff Common Weapon (Simple Melee) Non 2 Argent (2 Argent)
Quarterstaff
Common
Weapon (Simple Melee)
Non
2 Argent
2 Argent
40 lbs

Quiver Common Adventuring Gear Non 1 Or (1 Or)
Quiver
Common
Adventuring Gear
Non
1 Or
1 Or
10 lbs

A quiver can hold up to 20 arrows.

Ram, portable Common Adventuring Gear Non 4 Or (4 Or)
Ram, portable
Common
Adventuring Gear
Non
4 Or
4 Or
350 lbs

You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check.

Rapier Common Weapon (Martial Melee) Non 25 Or (25 Or)
Rapier
Common
Weapon (Martial Melee)
Non
25 Or
25 Or
20 lbs

Rations (1 day) Common Adventuring Gear Non 5 Argent (5 Argent)
Rations (1 day)
Common
Adventuring Gear
Non
5 Argent
5 Argent
20 lbs

Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.


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