• Listes système
    • Équipements
    • Monstres
    • Sorts
  • Calculateur de rencontre
  • Français Français
    • English English
  • Connexion
 

Équipements


Nom Rareté Type Magique Coût (Coût recommandé) Description
Reliquary Common Adventuring Gear Non 5 Or (5 Or)
Reliquary
Common
Adventuring Gear
Non
5 Or
5 Or
20 lbs

A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic.

Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.

Restorative Ointment Uncommon Wondrous Items Oui 500 Or (120 Or)
Restorative Ointment
Uncommon
Wondrous Items
Oui
500 Or
120 Or
0 lbs

Wondrous item, uncommon

This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.

As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.

Ring Mail Common Armor (Heavy) Non 30 Or (30 Or)
Ring Mail
Common
Armor (Heavy)
Non
30 Or
30 Or
400 lbs

Ring of Animal Influence Rare Ring Oui 5 000 Or (4 000 Or)
Ring of Animal Influence
Rare
Ring
Oui
5 000 Or
4 000 Or
0 lbs

Ring, rare

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells:

Animal friendship (save DC 13)

Fear (save DC 13), targeting only beasts that have an Intelligence of 3 or lower

Speak with animals

Ring of Djinni Summoning Legendary Ring Oui 100 000 Or (À la discrétion du MJ)
Ring of Djinni Summoning
Legendary
Ring
Oui
100 000 Or
À la discrétion du MJ
0 lbs

Ring, legendary (requires attunement)

While wearing this ring, you can speak its command word as an action to summon a particular djinni from the Elemental Plane of Air. The djinni appears in an unoccupied space you choose within 120 feet of you. It remains as long as you concentrate (as if concentrating on a spell), to a maximum of 1 hour, or until it drops to 0 hit points. It then returns to its home plane.

While summoned, the djinni is friendly to you and your companions. It obeys any commands you give it, no matter what language you use. If you fail to command it, the djinni defends itself against attackers but takes no other actions.

After the djinni departs, it can't be summoned again for 24 hours, and the ring becomes nonmagical if the djinni dies.

Ring of Elemental Command Legendary Ring Oui 100 000 Or (À la discrétion du MJ)
Ring of Elemental Command
Legendary
Ring
Oui
100 000 Or
À la discrétion du MJ
0 lbs

Ring, legendary (requires attunement)

This ring is linked to one of the four Elemental Planes. The GM chooses or randomly determines the linked plane.

While wearing this ring, you have advantage on attack rolls against elementals from the linked plane, and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the linked plane.

The ring has 5 charges. It regains 1d4 + 1 expended charges daily at dawn. Spells cast from the ring have a save DC of 17.

***Ring of Air Elemental Command.*** You can expend 2 of the ring's charges to cast dominate monster on an air elemental. In addition, when you fall, you descend 60 feet per round and take no damage from falling. You can also speak and understand Auran.

If you help slay an air elemental while attuned to the ring, you gain access to the following additional properties:

You have resistance to lightning damage.

You have a flying speed equal to your walking speed and can hover.

You can cast the following spells from the ring, expending the necessary number of charges: chain lightning (3 charges), gust of wind (2 charges), or wind wall (1 charge).

***Ring of Earth Elemental Command.*** You can expend 2 of the ring's charges to cast dominate monster on an earth elemental. In addition, you can move in difficult terrain that is composed of rubble, rocks, or dirt as if it were normal terrain. You can also speak and understand Terran.

If you help slay an earth elemental while attuned to the ring, you gain access to the following additional properties:

You have resistance to acid damage.

You can move through solid earth or rock as if those areas were difficult terrain. If you end your turn there, you are shunted out to the nearest unoccupied space you last occupied.

You can cast the following spells from the ring, expending the necessary number of charges: stone shape (2 charges), stoneskin (3 charges), or wall of stone (3 charges).

***Ring of Fire Elemental Command.*** You can expend 2 of the ring's charges to cast dominate monster on a fire elemental. In addition, you have resistance to fire damage. You can also speak and understand Ignan.

If you help slay a fire elemental while attuned to the ring, you gain access to the following additional properties:

You are immune to fire damage.

You can cast the following spells from the ring, expending the necessary number of charges: burning hands (1 charge), fireball (2 charges), and wall of fire (3 charges).

***Ring of Water Elemental Command.*** You can expend 2 of the ring's charges to cast dominate monster on a water elemental. In addition, you can stand on and walk across liquid surfaces as if they were solid ground. You can also speak and understand Aquan.

If you help slay a water elemental while attuned to the ring, you gain access to the following additional properties:

You can breathe underwater and have a swimming speed equal to your walking speed.

You can cast the following spells from the ring, expending the necessary number of charges: create or destroy water (1 charge), control water (3 charges), ice storm (2 charges), or wall of ice (3 charges).

Ring of Air Elemental Command Legendary Ring Oui 100 000 Or (35 000 Or)
Ring of Air Elemental Command
Legendary
Ring
Oui
100 000 Or
35 000 Or
0 lbs

Ring, legendary (requires attunement)

This ring is linked to the Elemental Plane of Air.

While wearing this ring, you have advantage on attack rolls against air elementals, and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the Elemental Plane of Air.

The ring has 5 charges. It regains 1d4 + 1 expended charges daily at dawn. Spells cast from the ring have a save DC of 17.

You can expend 2 of the ring's charges to cast dominate monster on an air elemental. In addition, when you fall, you descend 60 feet per round and take no damage from falling. You can also speak and understand Auran.

If you help slay an air elemental while attuned to the ring, you gain access to the following additional properties:

You have resistance to lightning damage.

You have a flying speed equal to your walking speed and can hover.

You can cast the following spells from the ring, expending the necessary number of charges: chain lightning (3 charges), gust of wind (2 charges), or wind wall (1 charge).

Ring of Earth Elemental Command Legendary Ring Oui 100 000 Or (31 000 Or)
Ring of Earth Elemental Command
Legendary
Ring
Oui
100 000 Or
31 000 Or
0 lbs

Ring, legendary (requires attunement)

This ring is linked to the Elemental Plane of Earth.

While wearing this ring, you have advantage on attack rolls against earth elementals, and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the Elemental Plane of Earth.

The ring has 5 charges. It regains 1d4 + 1 expended charges daily at dawn. Spells cast from the ring have a save DC of 17.

You can expend 2 of the ring's charges to cast dominate monster on an earth elemental. In addition, you can move in difficult terrain that is composed of rubble, rocks, or dirt as if it were normal terrain. You can also speak and understand Terran.

If you help slay an earth elemental while attuned to the ring, you gain access to the following additional properties:

You have resistance to acid damage.

You can move through solid earth or rock as if those areas were difficult terrain. If you end your turn there, you are shunted out to the nearest unoccupied space you last occupied.

You can cast the following spells from the ring, expending the necessary number of charges: stone shape (2 charges), stoneskin (3 charges), or wall of stone (3 charges).

Ring of Fire Elemental Command Legendary Ring Oui 100 000 Or (17 000 Or)
Ring of Fire Elemental Command
Legendary
Ring
Oui
100 000 Or
17 000 Or
0 lbs

Ring, legendary (requires attunement)

This ring is linked to the Elemental Plane of Fire.

While wearing this ring, you have advantage on attack rolls against fire elementals, and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the Elemental Plane of Fire.

The ring has 5 charges. It regains 1d4 + 1 expended charges daily at dawn. Spells cast from the ring have a save DC of 17.

You can expend 2 of the ring's charges to cast dominate monster on a fire elemental. In addition, you have resistance to fire damage. You can also speak and understand Ignan.

If you help slay a fire elemental while attuned to the ring, you gain access to the following additional properties:

You are immune to fire damage.

You can cast the following spells from the ring, expending the necessary number of charges: burning hands (1 charge), fireball (2 charges), and wall of fire (3 charges).

Ring of Water Elemental Command Legendary Ring Oui 100 000 Or (25 000 Or)
Ring of Water Elemental Command
Legendary
Ring
Oui
100 000 Or
25 000 Or
0 lbs

Ring, legendary (requires attunement)

This ring is linked to the Elemental Plane of Water.

While wearing this ring, you have advantage on attack rolls against water elementals, and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the Elemental Plane of Water.

The ring has 5 charges. It regains 1d4 + 1 expended charges daily at dawn. Spells cast from the ring have a save DC of 17.

You can expend 2 of the ring's charges to cast dominate monster on a water elemental. In addition, you can stand on and walk across liquid surfaces as if they were solid ground. You can also speak and understand Aquan.

If you help slay a water elemental while attuned to the ring, you gain access to the following additional properties:

You can breathe underwater and have a swimming speed equal to your walking speed.

You can cast the following spells from the ring, expending the necessary number of charges: create or destroy water (1 charge), control water (3 charges), ice storm (2 charges), or wall of ice (3 charges).

Ring of Evasion Rare Ring Oui 5 000 Or (5 000 Or)
Ring of Evasion
Rare
Ring
Oui
5 000 Or
5 000 Or
0 lbs

Ring, rare (requires attunement)

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.

Ring of Feather Falling Rare Ring Oui 5 000 Or (2 000 Or)
Ring of Feather Falling
Rare
Ring
Oui
5 000 Or
2 000 Or
0 lbs

Ring, rare (requires attunement)

When you fall while wearing this ring, you descend 60 feet per round and take no damage from falling.

Ring of Free Action Rare Ring Oui 5 000 Or (20 000 Or)
Ring of Free Action
Rare
Ring
Oui
5 000 Or
20 000 Or
0 lbs

Ring, rare (requires attunement)

While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.

Ring of Invisibility Legendary Ring Oui 100 000 Or (10 000 Or)
Ring of Invisibility
Legendary
Ring
Oui
100 000 Or
10 000 Or
0 lbs

Ring, legendary (requires attunement)

While wearing this ring, you can turn invisible as an action. Anything you are wearing or carrying is invisible with you. You remain invisible until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again.

Ring of Jumping Uncommon Ring Oui 500 Or (2 500 Or)
Ring of Jumping
Uncommon
Ring
Oui
500 Or
2 500 Or
0 lbs

Ring, uncommon (requires attunement)

While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so.

Ring of Mind Shielding Uncommon Ring Oui 500 Or (16 000 Or)
Ring of Mind Shielding
Uncommon
Ring
Oui
500 Or
16 000 Or
0 lbs

Ring, uncommon (requires attunement)

While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.

You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die.

If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication.

Ring of Protection Rare Ring Oui 5 000 Or (3 500 Or)
Ring of Protection
Rare
Ring
Oui
5 000 Or
3 500 Or
0 lbs

Ring, rare (requires attunement)

You gain a +1 bonus to AC and saving throws while wearing this ring.

Ring of Regeneration Very Rare Ring Oui 50 000 Or (12 000 Or)
Ring of Regeneration
Very Rare
Ring
Oui
50 000 Or
12 000 Or
0 lbs

Ring, very rare (requires attunement)

While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time.

Ring of Resistance Rare Ring Oui 5 000 Or (À la discrétion du MJ)
Ring of Resistance
Rare
Ring
Oui
5 000 Or
À la discrétion du MJ
0 lbs

Ring, rare (requires attunement)

You have resistance to one damage type while wearing this ring. The gem in the ring indicates the type, which the GM chooses or determines randomly.

| d10 | Damage Type | Gem |

|---|---|---|

| 1 | Acid | Pearl |

| 2 | Cold | Tourmaline |

| 3 | Fire | Garnet |

| 4 | Force | Sapphire |

| 5 | Lightning | Citrine |

| 6 | Necrotic | Jet |

| 7 | Poison | Amethyst |

| 8 | Psychic | Jade |

| 9 | Radiant | Topaz |

| 10 | Thunder | Spinel |

Ring of Acid Resistance Rare Ring Oui 5 000 Or (6 000 Or)
Ring of Acid Resistance
Rare
Ring
Oui
5 000 Or
6 000 Or
0 lbs

Ring, rare (requires attunement)

You have resistance to acid damage while wearing this pearl ring.

Ring of Cold Resistance Rare Ring Oui 5 000 Or (6 000 Or)
Ring of Cold Resistance
Rare
Ring
Oui
5 000 Or
6 000 Or
0 lbs

Ring, rare (requires attunement)

You have resistance to cold damage while wearing this tourmaline ring.

Ring of Fire Resistance Rare Ring Oui 5 000 Or (6 000 Or)
Ring of Fire Resistance
Rare
Ring
Oui
5 000 Or
6 000 Or
0 lbs

Ring, rare (requires attunement)

You have resistance to fire damage while wearing this garnet ring.

Ring of Force Resistance Rare Ring Oui 5 000 Or (6 000 Or)
Ring of Force Resistance
Rare
Ring
Oui
5 000 Or
6 000 Or
0 lbs

Ring, rare (requires attunement)

You have resistance to force damage while wearing this sapphire ring.

Ring of Lightning Resistance Rare Ring Oui 5 000 Or (6 000 Or)
Ring of Lightning Resistance
Rare
Ring
Oui
5 000 Or
6 000 Or
0 lbs

Ring, rare (requires attunement)

You have resistance to lightning damage while wearing this citrine ring.

Ring of Necrotic Resistance Rare Ring Oui 5 000 Or (6 000 Or)
Ring of Necrotic Resistance
Rare
Ring
Oui
5 000 Or
6 000 Or
0 lbs

Ring, rare (requires attunement)

You have resistance to necrotic damage while wearing this jet ring.


  • Total : 610
  • Premier
  • 16
  • 17
  • 18
  • 19
  • 20
  • Dernier