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Équipements


Nom Rareté Type Magique Coût (Coût recommandé) Description
Weaver's Tools Common Tools Non 1 Or (1 Or)
Weaver's Tools
Common
Tools
Non
1 Or
1 Or
50 lbs

These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

Well of Many Worlds Legendary Wondrous Items Oui 100 000 Or (À la discrétion du MJ)
Well of Many Worlds
Legendary
Wondrous Items
Oui
100 000 Or
À la discrétion du MJ
0 lbs

Wondrous item, legendary

This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.

You can use an action to unfold and place the well of many worlds on a solid surface, whereupon it creates a two-way portal to another world or plane of existence. Each time the item opens a portal, the GM decides where it leads. You can use an action to close an open portal by taking hold of the edges of the cloth and folding it up. Once well of many worlds has opened a portal, it can't do so again for 1d8 hours.

Whetstone Common Adventuring Gear Non 1 Cuivre (1 Cuivre)
Whetstone
Common
Adventuring Gear
Non
1 Cuivre
1 Cuivre
10 lbs

Whip Common Weapon (Martial Melee) Non 2 Or (2 Or)
Whip
Common
Weapon (Martial Melee)
Non
2 Or
2 Or
30 lbs

Wind Fan Uncommon Wondrous Items Oui 500 Or (1 500 Or)
Wind Fan
Uncommon
Wondrous Items
Oui
500 Or
1 500 Or
0 lbs

Wondrous item, uncommon

While holding this fan, you can use an action to cast the gust of wind spell (save DC 13) from it. Once used, the fan shouldn't be used again until the next dawn. Each time it is used again before then, it has a cumulative 20 percent chance of not working and tearing into useless, nonmagical tatters.

Winged Boots Uncommon Wondrous Items Oui 500 Or (8 000 Or)
Winged Boots
Uncommon
Wondrous Items
Oui
500 Or
8 000 Or
0 lbs

Wondrous item, uncommon (requires attunement)

While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.

The boots regain 2 hours of flying capability for every 12 hours they aren't in use.

Wings of Flying Rare Wondrous Items Oui 5 000 Or (50 Or)
Wings of Flying
Rare
Wondrous Items
Oui
5 000 Or
50 Or
0 lbs

Wondrous item, rare (requires attunement)

While wearing this cloak, you can use an action to speak its command word. This turns the cloak into a pair of bat wings or bird wings on your back for 1 hour or until you repeat the command word as an action. The wings give you a flying speed of 60 feet. When they disappear, you can't use them again for 1d12 hours.

Woodcarver's Tools Common Tools Non 1 Or (1 Or)
Woodcarver's Tools
Common
Tools
Non
1 Or
1 Or
50 lbs

These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

Wooden staff Common Adventuring Gear Non 5 Or (5 Or)
Wooden staff
Common
Adventuring Gear
Non
5 Or
5 Or
40 lbs

A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Yew wand Common Adventuring Gear Non 10 Or (10 Or)
Yew wand
Common
Adventuring Gear
Non
10 Or
10 Or
10 lbs

A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.


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