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Équipements


Nom Rareté Type Magique Coût (Coût recommandé) Description
Barrel Common Adventuring Gear Non 2 Or (2 Or)
Barrel
Common
Adventuring Gear
Non
2 Or
2 Or
700 lbs

Basket Common Adventuring Gear Non 4 Argent (4 Argent)
Basket
Common
Adventuring Gear
Non
4 Argent
4 Argent
20 lbs

Battleaxe Common Weapon (Martial Melee) Non 10 Or (10 Or)
Battleaxe
Common
Weapon (Martial Melee)
Non
10 Or
10 Or
40 lbs

Bead of Force Rare Wondrous Items Oui 5 000 Or (960 Or)
Bead of Force
Rare
Wondrous Items
Oui
5 000 Or
960 Or
0 lbs

Wondrous item, rare

This small black Sphere measures 3/4 of an inch in diameter and weighs an ounce. Typically, 1d4 + 4 beads of force are found together.

You can use an action to throw the bead up to 60 feet. The bead explodes on impact and is destroyed. Each creature within a 10-foot radius of where the bead landed must succeed on a DC 15 Dexterity saving throw or take 5d4 force damage. A Sphere of transparent force then encloses the area for 1 minute. Any creature that failed the save and is completely within the area is trapped inside this Sphere. Creatures that succeeded on the save, or are partially within the area, are pushed away from the center of the Sphere until they are no longer inside it. Only breathable air can pass through the sphere's wall. No Attack or other Effect can.

An enclosed creature can use its action to push against the sphere's wall, moving the Sphere up to half the creature's walking speed. The Sphere can be picked up, and its magic causes it to weigh only 1 pound, regardless of the weight of creatures inside.

Bedroll Common Adventuring Gear Non 1 Or (1 Or)
Bedroll
Common
Adventuring Gear
Non
1 Or
1 Or
70 lbs

Bell Common Adventuring Gear Non 1 Or (1 Or)
Bell
Common
Adventuring Gear
Non
1 Or
1 Or
0 lbs

Belt of Dwarvenkind Rare Wondrous Items Oui 5 000 Or (6 000 Or)
Belt of Dwarvenkind
Rare
Wondrous Items
Oui
5 000 Or
6 000 Or
0 lbs

Wondrous Items, rare (requires attunement)

While wearing this belt, you gain the following benefits:

Your Constitution score increases by 2, to a maximum of 20.

You have advantage on Charisma (Persuasion) checks made to interact with Dwarves.

In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one.

If you aren't a dwarf, you gain the following additional benefits while wearing the belt:

You have advantage on Saving Throws against poison, and you have Resistance against poison damage.

You can speak, read, and write Dwarvish.

Belt of Giant Strength Varies Wondrous Items Oui (À la discrétion du MJ)
Belt of Giant Strength
Varies
Wondrous Items
Oui
À la discrétion du MJ
0 lbs

Wondrous item, rarity varies (requires attunement)

While wearing this belt, your Strength score changes to a score granted by the belt. If your Strength is already equal to or greater than the belt's score, the item has no Effect on you.

Six varieties of this belt exist, corresponding with and having rarity according to The Six kinds of true Giants. The belt of Stone Giant Strength and the belt of Frost Giant Strength look different, but they have the same Effect.

| Type | Strength | Rarity |

|---|---|---|

| Hill Giant | 21 | Rare |

| Stone Giant / Frost Giant | 23 | Very Rare |

| Fire Giant | 25 | Very Rare |

| Cloud Giant | 27 | Legendary |

| Storm Giant | 29 | Legendary |

Belt of Cloud Giant Strength Legendary Wondrous Items Oui 100 000 Or (À la discrétion du MJ)
Belt of Cloud Giant Strength
Legendary
Wondrous Items
Oui
100 000 Or
À la discrétion du MJ
0 lbs

Wondrous item, legendary (requires attunement)

While wearing this belt, your Strength score changes to 27. If your Strength is already equal to or greater than the belt's score, the item has no Effect on you.

Belt of Fire Giant Strength Very Rare Wondrous Items Oui 50 000 Or (À la discrétion du MJ)
Belt of Fire Giant Strength
Very Rare
Wondrous Items
Oui
50 000 Or
À la discrétion du MJ
0 lbs

Wondrous item, very rare (requires attunement)

While wearing this belt, your Strength score changes to 25. If your Strength is already equal to or greater than the belt's score, the item has no Effect on you.

Belt of Frost Giant Strength Very Rare Wondrous Items Oui 50 000 Or (À la discrétion du MJ)
Belt of Frost Giant Strength
Very Rare
Wondrous Items
Oui
50 000 Or
À la discrétion du MJ
0 lbs

Wondrous item, very rare (requires attunement)

While wearing this belt, your Strength score changes to 23. If your Strength is already equal to or greater than the belt's score, the item has no Effect on you.

Belt of Hill Giant Strength Rare Wondrous Items Oui 5 000 Or (À la discrétion du MJ)
Belt of Hill Giant Strength
Rare
Wondrous Items
Oui
5 000 Or
À la discrétion du MJ
0 lbs

Wondrous item, rare (requires attunement)

While wearing this belt, your Strength score changes to a 21. If your Strength is already equal to or greater than the belt's score, the item has no Effect on you.

Belt of Stone Giant Strength Very Rare Wondrous Items Oui 50 000 Or (À la discrétion du MJ)
Belt of Stone Giant Strength
Very Rare
Wondrous Items
Oui
50 000 Or
À la discrétion du MJ
0 lbs

Wondrous item, very rare (requires attunement)

While wearing this belt, your Strength score changes to a 23. If your Strength is already equal to or greater than the belt's score, the item has no Effect on you.

Belt of Storm Giant Strength Legendary Wondrous Items Oui 100 000 Or (À la discrétion du MJ)
Belt of Storm Giant Strength
Legendary
Wondrous Items
Oui
100 000 Or
À la discrétion du MJ
0 lbs

Wondrous item, legendary (requires attunement)

While wearing this belt, your Strength score changes to 29. If your Strength is already equal to or greater than the belt's score, the item has no Effect on you.

Berserker Axe Rare Weapon Oui 5 000 Or (À la discrétion du MJ)
Berserker Axe
Rare
Weapon
Oui
5 000 Or
À la discrétion du MJ
0 lbs

Weapon (any axe), rare (requires attunement)

You gain a +1 bonus to Attack and Damage Rolls made with this Magic Weapon. In addition, while you are attuned to this weapon, your Hit Points maximum increases by 1 for each level you have attained.

***Curse.*** This axe is Cursed, and becoming attuned to it extends the curse to you. As long as you remain Cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on Attack rolls with Weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.

Whenever a Hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to Attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to Attack the next nearest creature after you fell your current target. If you have multiple possible Targets, you Attack one at random. You are berserk until you start Your Turn with no creatures within 60 feet of you that you can see or hear.

Bit and bridle Common Vehicle (Tack, Harness, and Drawn Vehicles) Non 2 Or (2 Or)
Bit and bridle
Common
Vehicle (Tack, Harness, and Drawn Vehicles)
Non
2 Or
2 Or
10 lbs

Blanket Common Adventuring Gear Non 5 Argent (5 Argent)
Blanket
Common
Adventuring Gear
Non
5 Argent
5 Argent
30 lbs

Block and tackle Common Adventuring Gear Non 1 Or (1 Or)
Block and tackle
Common
Adventuring Gear
Non
1 Or
1 Or
50 lbs

A set of pulleys with a cable threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift.

Block of incense Common Adventuring Gear Non 0 (0)
Block of incense
Common
Adventuring Gear
Non
0
0
0 lbs

A block of incense, typically found in a priest's pack.

Blowgun Common Weapon (Martial Ranged) Non 10 Or (10 Or)
Blowgun
Common
Weapon (Martial Ranged)
Non
10 Or
10 Or
10 lbs

Blowgun needle Common Adventuring Gear Non 1 Or (1 Or)
Blowgun needle
Common
Adventuring Gear
Non
1 Or
1 Or
10 lbs

Book Common Adventuring Gear Non 25 Or (25 Or)
Book
Common
Adventuring Gear
Non
25 Or
25 Or
50 lbs

A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a spellbook (described later in this section).

Boots of Elvenkind Uncommon Wondrous Items Oui 500 Or (2 500 Or)
Boots of Elvenkind
Uncommon
Wondrous Items
Oui
500 Or
2 500 Or
0 lbs

Wondrous item, uncommon

While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.

Boots of Levitation Rare Wondrous Items Oui 5 000 Or (4 000 Or)
Boots of Levitation
Rare
Wondrous Items
Oui
5 000 Or
4 000 Or
0 lbs

Wondrous item, rare (requires attunement)

While you wear these boots, you can use an action to cast the levitate spell on yourself at will.

Boots of Speed Rare Wondrous Items Oui 5 000 Or (4 000 Or)
Boots of Speed
Rare
Wondrous Items
Oui
5 000 Or
4 000 Or
0 lbs

Wondrous item, rare (requires attunement)

While you wear these boots, you can use a bonus action and click the boots' heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect.

When the boots' property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest.


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