• Listes système
    • Équipements
    • Monstres
    • Sorts
  • Calculateur de rencontre
  • Français Français
    • English English
  • Connexion
 

Équipements


Nom Rareté Type Magique Coût (Coût recommandé) Description
Carriage Common Vehicle (Tack, Harness, and Drawn Vehicles) Non 100 Or (100 Or)
Carriage
Common
Vehicle (Tack, Harness, and Drawn Vehicles)
Non
100 Or
100 Or
6 lbs

Cart Common Vehicle (Tack, Harness, and Drawn Vehicles) Non 15 Or (15 Or)
Cart
Common
Vehicle (Tack, Harness, and Drawn Vehicles)
Non
15 Or
15 Or
2 lbs

Cartographer's Tools Common Tools Non 15 Or (15 Or)
Cartographer's Tools
Common
Tools
Non
15 Or
15 Or
60 lbs

These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.

Case, crossbow bolt Common Adventuring Gear Non 1 Or (1 Or)
Case, crossbow bolt
Common
Adventuring Gear
Non
1 Or
1 Or
10 lbs

This wooden case can hold up to twenty crossbow bolts.

Case, map or scroll Common Adventuring Gear Non 1 Or (1 Or)
Case, map or scroll
Common
Adventuring Gear
Non
1 Or
1 Or
10 lbs

This cylindrical leather case can hold up to ten rolled-up sheets of paper or five rolled-up sheets of parchment.

Censer Common Adventuring Gear Non 0 (0)
Censer
Common
Adventuring Gear
Non
0
0
0 lbs

A censer, typically found in a priest's pack.

Censer of Controlling Air Elementals Rare Wondrous Items Oui 5 000 Or (8 000 Or)
Censer of Controlling Air Elementals
Rare
Wondrous Items
Oui
5 000 Or
8 000 Or
0 lbs

Wondrous item, rare

While incense is burning in this censer, you can use an action to speak the censer's command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer can't be used this way again until the next dawn.

This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound.

Chain (10 feet) Common Adventuring Gear Non 5 Or (5 Or)
Chain (10 feet)
Common
Adventuring Gear
Non
5 Or
5 Or
100 lbs

A chain has 10 hit points. It can be burst with a successful DC 20 Strength check.

Chain Mail Common Armor (Heavy) Non 75 Or (75 Or)
Chain Mail
Common
Armor (Heavy)
Non
75 Or
75 Or
550 lbs

Chain Shirt Common Armor (Medium) Non 50 Or (50 Or)
Chain Shirt
Common
Armor (Medium)
Non
50 Or
50 Or
200 lbs

Chalk (1 piece) Common Adventuring Gear Non 1 Cuivre (1 Cuivre)
Chalk (1 piece)
Common
Adventuring Gear
Non
1 Cuivre
1 Cuivre
0 lbs

Chariot Common Vehicle (Tack, Harness, and Drawn Vehicles) Non 250 Or (250 Or)
Chariot
Common
Vehicle (Tack, Harness, and Drawn Vehicles)
Non
250 Or
250 Or
1 lbs

Chest Common Adventuring Gear Non 5 Or (5 Or)
Chest
Common
Adventuring Gear
Non
5 Or
5 Or
250 lbs

Chime of Opening Rare Wondrous Items Oui 5 000 Or (1 500 Or)
Chime of Opening
Rare
Wondrous Items
Oui
5 000 Or
1 500 Or
0 lbs

Wondrous item, rare

This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens.

The chime can be used ten times. After the tenth time, it cracks and becomes useless.

Circlet of Blasting Uncommon Wondrous Items Oui 500 Or (1 500 Or)
Circlet of Blasting
Uncommon
Wondrous Items
Oui
500 Or
1 500 Or
0 lbs

Wondrous item, uncommon

While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell's attacks, you do so with an attack bonus of +5. The circlet can't be used this way again until the next dawn.

Climber's Kit Common Adventuring Gear Non 25 Or (25 Or)
Climber's Kit
Common
Adventuring Gear
Non
25 Or
25 Or
120 lbs

A climber's kit includes special pitons, boot tips, gloves, and a harness. You can use the climber's kit as an action to anchor yourself; when you do, you can't fall more than 25 feet from the point where you anchored yourself, and you can't climb more than 25 feet away from that point without undoing the anchor.

Cloak of Arachnida Very Rare Wondrous Items Oui 50 000 Or (5 000 Or)
Cloak of Arachnida
Very Rare
Wondrous Items
Oui
50 000 Or
5 000 Or
0 lbs

Wondrous item, very rare (requires attunement)

This fine garment is made of black silk interwoven with faint silvery threads. While wearing it, you gain the following benefits:

* You have resistance to poison damage.

* You have a climbing speed equal to your walking speed.

* You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.

* You can't be caught in webs of any sort and can move through webs as if they were difficult terrain.

* You can use an action to cast the web spell (save DC 13). The web created by the spell fills twice its normal area. Once used, this property of the cloak can't be used again until the next dawn.

Cloak of Displacement Rare Wondrous Items Oui 5 000 Or (60 000 Or)
Cloak of Displacement
Rare
Wondrous Items
Oui
5 000 Or
60 000 Or
0 lbs

Wondrous item, rare (requires attunement)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.

Cloak of Elvenkind Uncommon Wondrous Items Oui 500 Or (5 000 Or)
Cloak of Elvenkind
Uncommon
Wondrous Items
Oui
500 Or
5 000 Or
0 lbs

Wondrous item, uncommon (requires attunement)

While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action.

Cloak of Protection Uncommon Wondrous Items Oui 500 Or (3 500 Or)
Cloak of Protection
Uncommon
Wondrous Items
Oui
500 Or
3 500 Or
0 lbs

Wondrous item, uncommon (requires attunement)

You gain a +1 bonus to AC and saving throws while you wear this cloak.

Cloak of the Bat Rare Wondrous Items Oui 5 000 Or (6 000 Or)
Cloak of the Bat
Rare
Wondrous Items
Oui
5 000 Or
6 000 Or
0 lbs

Wondrous item, rare (requires attunement)

While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed.

While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn.

Cloak of the Manta Ray Uncommon Wondrous Items Oui 500 Or (6 000 Or)
Cloak of the Manta Ray
Uncommon
Wondrous Items
Oui
500 Or
6 000 Or
0 lbs

Wondrous item, uncommon

While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.

Clothes, common Common Adventuring Gear Non 5 Argent (5 Argent)
Clothes, common
Common
Adventuring Gear
Non
5 Argent
5 Argent
30 lbs

Clothes, costume Common Adventuring Gear Non 5 Or (5 Or)
Clothes, costume
Common
Adventuring Gear
Non
5 Or
5 Or
40 lbs

Clothes, fine Common Adventuring Gear Non 15 Or (15 Or)
Clothes, fine
Common
Adventuring Gear
Non
15 Or
15 Or
60 lbs


  • Total : 610
  • Premier
  • 3
  • 4
  • 5
  • 6
  • 7
  • Dernier