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Monstres


Nom Type Niveau de difficulté Description
Young Brass Dragon Dragon 6
Young Brass Dragon

Young Brass Dragon

Large Dragon Chaotic Good


Armure: 17 (Natural)
Points de vie: 110 (13d10+39)
Vitesse: Walk (40 ft.), Burrow (20 ft.), Fly (80 ft.)

FOR
19 (4)
DEX
10 (0)
CON
17 (3)
INT
12 (1)
SAG
11 (0)
CHA
15 (2)

Immunités aux dégâts: fire
Sens: blindsight (30 ft.), darkvision (120 ft.), passive_perception (16)
Langues: Common, Draconic
Niveau de difficulté: 6 (2300 XP)
Bonus de maîtrise: Saving Throw: DEX (3), Saving Throw: CON (6), Saving Throw: WIS (3), Saving Throw: CHA (5), Skill: Perception (6), Skill: Persuasion (5), Skill: Stealth (3)

Actions

Multiattack: The dragon makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Breath Weapons: The dragon uses one of the following breath weapons. Fire Breath. The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one. Sleep Breath. The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

/api/images/monsters/young-brass-dragon.png

Young Bronze Dragon Dragon 8
Young Bronze Dragon

Young Bronze Dragon

Large Dragon Lawful Good


Armure: 18 (Natural)
Points de vie: 142 (15d10+60)
Vitesse: Walk (40 ft.), Fly (80 ft.), Swim (40 ft.)

FOR
21 (5)
DEX
10 (0)
CON
19 (4)
INT
14 (2)
SAG
13 (1)
CHA
17 (3)

Immunités aux dégâts: lightning
Sens: blindsight (30 ft.), darkvision (120 ft.), passive_perception (17)
Langues: Common, Draconic
Niveau de difficulté: 8 (3900 XP)
Bonus de maîtrise: Saving Throw: DEX (3), Saving Throw: CON (7), Saving Throw: WIS (4), Saving Throw: CHA (6), Skill: Insight (4), Skill: Perception (7), Skill: Stealth (3)

Amphibious: The dragon can breathe air and water.

Actions

Multiattack: The dragon makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.
Claw: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Breath Weapons: The dragon uses one of the following breath weapons. Lightning Breath. The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one. Repulsion Breath. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 15 Strength saving throw. On a failed save, the creature is pushed 40 feet away from the dragon.

/api/images/monsters/young-bronze-dragon.png

Young Copper Dragon Dragon 7
Young Copper Dragon

Young Copper Dragon

Large Dragon Chaotic Good


Armure: 17 (Natural)
Points de vie: 119 (14d10+42)
Vitesse: Walk (40 ft.), Climb (40 ft.), Fly (80 ft.)

FOR
19 (4)
DEX
12 (1)
CON
17 (3)
INT
16 (3)
SAG
13 (1)
CHA
15 (2)

Immunités aux dégâts: acid
Sens: blindsight (30 ft.), darkvision (120 ft.), passive_perception (17)
Langues: Common, Draconic
Niveau de difficulté: 7 (2900 XP)
Bonus de maîtrise: Saving Throw: DEX (4), Saving Throw: CON (6), Saving Throw: WIS (4), Saving Throw: CHA (5), Skill: Deception (5), Skill: Perception (7), Skill: Stealth (4)

Actions

Multiattack: The dragon makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Breath Weapons: The dragon uses one of the following breath weapons. Acid Breath. The dragon exhales acid in an 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 40 (9d8) acid damage on a failed save, or half as much damage on a successful one. Slowing Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

/api/images/monsters/young-copper-dragon.png

Young Gold Dragon Dragon 10
Young Gold Dragon

Young Gold Dragon

Large Dragon Lawful Good


Armure: 18 (Natural)
Points de vie: 178 (17d10+85)
Vitesse: Walk (40 ft.), Fly (80 ft.), Swim (40 ft.)

FOR
23 (6)
DEX
14 (2)
CON
21 (5)
INT
16 (3)
SAG
13 (1)
CHA
20 (5)

Immunités aux dégâts: fire
Sens: blindsight (30 ft.), darkvision (120 ft.), passive_perception (19)
Langues: Common, Draconic
Niveau de difficulté: 10 (5900 XP)
Bonus de maîtrise: Saving Throw: DEX (6), Saving Throw: CON (9), Saving Throw: WIS (5), Saving Throw: CHA (9), Skill: Insight (5), Skill: Perception (9), Skill: Persuasion (9), Skill: Stealth (6)

Amphibious: The dragon can breathe air and water.

Actions

Multiattack: The dragon makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
Claw: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Breath Weapons: The dragon uses one of the following breath weapons. Fire Breath. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one. Weakening Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

/api/images/monsters/young-gold-dragon.png

Young Green Dragon Dragon 8
Young Green Dragon

Young Green Dragon

Large Dragon Lawful Evil


Armure: 18 (Natural)
Points de vie: 136 (16d10+48)
Vitesse: Walk (40 ft.), Fly (80 ft.), Swim (40 ft.)

FOR
19 (4)
DEX
12 (1)
CON
17 (3)
INT
16 (3)
SAG
13 (1)
CHA
15 (2)

Immunités aux dégâts: poison
Immunités aux conditions: Poisoned
Sens: blindsight (30 ft.), darkvision (120 ft.), passive_perception (17)
Langues: Common, Draconic
Niveau de difficulté: 8 (3900 XP)
Bonus de maîtrise: Saving Throw: DEX (4), Saving Throw: CON (6), Saving Throw: WIS (4), Saving Throw: CHA (5), Skill: Deception (5), Skill: Perception (7), Skill: Stealth (4)

Amphibious: The dragon can breathe air and water.

Actions

Multiattack: The dragon makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 7 (2d6) poison damage.
Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Poison Breath: The dragon exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.

/api/images/monsters/young-green-dragon.png

Young Red Dragon Dragon 10
Young Red Dragon

Young Red Dragon

Large Dragon Chaotic Evil


Armure: 18 (Natural)
Points de vie: 178 (17d10+85)
Vitesse: Walk (40 ft.), Climb (40 ft.), Fly (80 ft.)

FOR
23 (6)
DEX
10 (0)
CON
21 (5)
INT
14 (2)
SAG
11 (0)
CHA
19 (4)

Immunités aux dégâts: fire
Sens: blindsight (30 ft.), darkvision (120 ft.), passive_perception (18)
Langues: Common, Draconic
Niveau de difficulté: 10 (5900 XP)
Bonus de maîtrise: Saving Throw: DEX (4), Saving Throw: CON (9), Saving Throw: WIS (4), Saving Throw: CHA (8), Skill: Perception (8), Skill: Stealth (4)

Actions

Multiattack: The dragon makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 3 (1d6) fire damage.
Claw: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Fire Breath: The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.

/api/images/monsters/young-red-dragon.png

Young Silver Dragon Dragon 9
Young Silver Dragon

Young Silver Dragon

Large Dragon Lawful Good


Armure: 18 (Natural)
Points de vie: 168 (16d10+80)
Vitesse: Walk (40 ft.), Fly (80 ft.)

FOR
23 (6)
DEX
10 (0)
CON
21 (5)
INT
14 (2)
SAG
11 (0)
CHA
19 (4)

Immunités aux dégâts: cold
Sens: blindsight (30 ft.), darkvision (120 ft.), passive_perception (18)
Langues: Common, Draconic
Niveau de difficulté: 9 (5000 XP)
Bonus de maîtrise: Saving Throw: DEX (4), Saving Throw: CON (9), Saving Throw: WIS (4), Saving Throw: CHA (8), Skill: Arcana (6), Skill: History (6), Skill: Perception (8), Skill: Stealth (4)

Actions

Multiattack: The dragon makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
Claw: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Breath Weapons: The dragon uses one of the following breath weapons. Cold Breath. The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one. Paralyzing Breath. The dragon exhales paralyzing gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

/api/images/monsters/young-silver-dragon.png

Young White Dragon Dragon 6
Young White Dragon

Young White Dragon

Large Dragon Chaotic Evil


Armure: 17 (Natural)
Points de vie: 133 (14d10+56)
Vitesse: Walk (40 ft.), Burrow (20 ft.), Fly (80 ft.), Swim (40 ft.)

FOR
18 (4)
DEX
10 (0)
CON
18 (4)
INT
6 (-2)
SAG
11 (0)
CHA
12 (1)

Immunités aux dégâts: cold
Sens: blindsight (30 ft.), darkvision (120 ft.), passive_perception (16)
Langues: Common, Draconic
Niveau de difficulté: 6 (2300 XP)
Bonus de maîtrise: Saving Throw: DEX (3), Saving Throw: CON (7), Saving Throw: WIS (3), Saving Throw: CHA (4), Skill: Perception (6), Skill: Stealth (3)

Ice Walk: The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.

Actions

Multiattack: The dragon makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) cold damage.
Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Cold Breath: The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.

/api/images/monsters/young-white-dragon.png

Zombie Undead 1/4
Zombie

Zombie

Medium Undead Neutral Evil


Armure: 8 (Dexterity)
Points de vie: 22 (3d8+9)
Vitesse: Walk (20 ft.)

FOR
13 (1)
DEX
6 (-2)
CON
16 (3)
INT
3 (-4)
SAG
6 (-2)
CHA
5 (-3)

Immunités aux dégâts: poison
Immunités aux conditions: Poisoned
Sens: darkvision (60 ft.), passive_perception (8)
Langues: understands all languages it spoke in life but can't speak
Niveau de difficulté: 0.25 (50 XP)
Bonus de maîtrise: Saving Throw: WIS (0)

Undead Fortitude: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

/api/images/monsters/zombie.png


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© Conçu par Le Mage Amical et ses apprentis. (2025)